Editing Masters of the Elements
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{{inhc}} | {{inhc}} | ||
{{campaign navigational box|hc=expanded|masteroftheelements=expanded}} | {{campaign navigational box|hc=expanded|masteroftheelements=expanded}} | ||
[[File:HC3 menu no buttons.png|213px|thumb | [[File:HC3 menu no buttons.png|213px|thumb]] | ||
'''Masters of the Elements''' is the third episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps. | |||
==Backstory== | ==Backstory== | ||
Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords. | Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords. ''<small>(Campaign description.)</small>'' | ||
The Elemental Lords, masters of Air, Earth, Water, and Fire, were free to tear the world apart now that a ten thousand year truce had come to an end. Only one with a powerful command over magic could stand a chance against them. So why did the Ancestors call on a Barbarian who hates magic to save us all? ''<small>(Intro video.)</small>'' | |||
==Quest/Objective== | |||
==Maps== | ==Maps== | ||
{{CLevelsTable}} | {{CLevelsTable}} | ||
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:Unusually, in this one the [[hero]]es may want to avoid getting too much [[experience]] on the first levels, despite the ironically high limitations. That’s because the allowed choice of [[secondary skill]]s is story-driven and strictly limited. If they do happen to preserve a few empty skill slots, it becomes possible to learn the remaining random skills, not excluding [[Logistics]], on [[The Secret in the Flames|level 5]] and especially [[The Magic that Binds|level 6]] which even has a [[University]] right next to the starting position.}}{{end of user commentary}} | :Unusually, in this one the [[hero]]es may want to avoid getting too much [[experience]] on the first levels, despite the ironically high limitations. That’s because the allowed choice of [[secondary skill]]s is story-driven and strictly limited. If they do happen to preserve a few empty skill slots, it becomes possible to learn the remaining random skills, not excluding [[Logistics]], on [[The Secret in the Flames|level 5]] and especially [[The Magic that Binds|level 6]] which even has a [[University]] right next to the starting position.}}{{end of user commentary}} | ||
[[Category: Campaign]] | [[Category: Campaign]] | ||
[[Category:Chronicles Campaigns]] | [[Category:Chronicles Campaigns]] |