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| ==Maps== | | ==Maps== |
| {{CLevelsTable}} | | {| class="wikitable" |
| {{CLevelsRow|name=The Trouble with Magic|size=S|difficulty=Easy|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy={{teal}}|description=Tarnum must defeat the Conflux town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario.|bonus={{BonusCr|Obsidian Gargoyle|10|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}<br>{{carry|2}}|max_lvl=8}}
| | ! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition |
| {{CLevelsRow|name=Walking on Clouds|size=S|difficulty=Easy|underground=enabled|loss=Lose Hero|ally={{blue}}|enemy={{teal}}|description=Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The Orb of Firmament will transfer to the rest of the scenarios as well.|bonus={{BonusB|Tower|Lookout Tower}}{{BonusR|Gold|1000}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Tome of Air|noname=}}<br>{{carry|2}}|max_lvl=12}}
| | |- |
| {{CLevelsRow|name=Don't Drink the Water|size=M|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy={{green}}|description=Tarnum must defeat all of the Fortresses. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The Orb of Driving Rain will transfer to all scenarios.|bonus={{BonusR|Wood|30}}{{BonusR|Ore|30}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Tome of Air|noname=}}{{An|Tome of Water|noname=}}<br>{{carry|3}}|max_lvl=20}}
| | ! The Trouble with Magic |
| {{CLevelsRow|name=Hard Place|size=M|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{blue}}|enemy={{tan}}|description=Tarnum must now fight the Dungeon Overlords. All Heroes will be limited to level 25, but Tarnum and his three best Heroes will transfer to the next scenario along with all of their skills, spells and experience. The Orb of Silt will transfer to all scenarios.|bonus={{BonusArt|Crown of the Supreme Magi|loc=Tarnum}}{{BonusR|Magic|5}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Tome of Air|noname=}}{{An|Tome of Water|noname=}}{{An|Tome of Earth|noname=}}<br>{{carry|3}}|max_lvl=25}}
| | | S || Either 10 [[Obsidian Gargoyle]]s or +1 [[Spell Power]]. || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero |
| {{CLevelsRow|name=The Secret in the Flames|size=S|difficulty=Normal|underground=disabled|victory=Flag All Creature Dwellings|loss=Lose Hero|ally={{blue}}|enemy={{red}}|description=Tarnum must defeat the Inferno town and gain control of the Fire Elementals by flagging all Fire Elemental generators. Heroes will be limited to level 30, but Tarnum and his three best Heroes will transfer to the next map, carrying over all of their skills, spells and experience.|bonus={{BonusCr|Enchanter|8|loc=Tarnum}}{{BonusCr|Mage|12|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=30}}
| | |- |
| {{CLevelsRow|name=The Magic that Binds|size=M|difficulty=Easy|underground=disabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{blue}}|enemy={{red}}{{tan}}{{green}}{{teal}}|description=Tarnum is in a race against the armies of the Elemental Lords to find three Magic Elementals called "the First." All Heroes are limited to level 33, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.|bonus={{BonusB|Conflux|Mage Guild level 2}}{{BonusCr|Enchanter|6|loc=Tarnum}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=33}}
| | | colspan="6"| Tarnum must defeat the [[Conflux]] town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario. |
| {{CLevelsRow|name=Birds of Fire|size=S|difficulty=Hard|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{blue}}|enemy={{red}}|description=Tarnum must defeat the Fire Elementals who enslaved the Phoenixes. All Heroes will be limited to level 35, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience.|bonus={{BonusCr|Enchanter|12|loc=Tarnum}}{{BonusR|Gold|4000}}|carry={{Hn|Tarnum (Wizard)|noname=}}{{An|Orb of the Firmament|noname=}}{{An|Orb of Driving Rain|noname=}}{{An|Orb of Silt|noname=}}{{An|Orb of Tempestuous Fire|noname=}}<br>{{carry|3}}|max_lvl=35}}
| | |- |
| {{CLevelsRow|name=Master of the Elements|size=L|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{blue}}|enemy=1:{{red}}{{tan}}{{green}}{{teal}}|description=Tarnum faces the four Elemental Lords, now allied against him. If Tarnum is defeated then all hope is lost, and the world is destroyed.|bonus={{BonusB|Conflux|City Hall}}{{BonusB|Conflux|Citadel}}}}
| | | colspan="6"| |
| | |- |
| | ! Walking on Clouds |
| | | S+ || Either [[Lookout Tower]] or 1000 [[Gold]] || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The [[Orb of Firmament]] will transfer to the rest of the scenarios as well. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! Don't Drink the Water |
| | | M || Either 30 [[Wood]] or 30 [[Ore]] || Blue (player), Green (enemy) || Defeat All Enemies || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum must defeat all the [[Fortress]]es. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The [[Orb of Driving Rain]] will transfer to all scenarios. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! Hard Places |
| | | M+ || Either [[Crown of the Supreme Magi]] or 5 [[Sulfur|Sulphur]], [[Mercury]], [[Crystal]], and [[Gems]] || Blue (player), Tan (enemy) || Defeat All Enemies || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum must now fight the [[Dungeon]] [[Overlord]]s. All Heroes will be limited to level 25, but Tarnum and his three best Heroes will transfer to the next scenario along with all of their skills, spells and experience. The [[Orb of Silt]] will transfer to all scenarios. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! The Secret in the Flames |
| | | S+ || Either 8 [[Enchanter]]s or 12 [[Mage|Magi]] || Blue (player), Red (enemy) || Flag All Creature Dwellings || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum must defeat the [[Inferno]] town and gain control of the [[Fire Elemental]]s by flaggging all Fire Elemental generators. Heroes will be limited to level 30, but Tarnum and his three best Heroes will transfer to the next map, carrying over all of their skills, spells and experience. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! The Magic that Binds |
| | | M || Either [[Mage Guild]] Level 2 or 6 [[Enchanter]]s || Blue (player), Red, Tan, Green and Teal (enemies) || Accumulate Creatures || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum is in a race against the armies of the Elemental Lords to find three Magic Elementals called "the First." All Heroes are limited to level 33, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! Birds of Fire |
| | | S+ || Either 12 [[Enchanter]]s or 4000 [[Gold]] || Blue (player), Red (enemy) || Capture Town || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum must defeat the [[Fire Elemental]]s who enslaved the [[Phoenix]]es by capturing their town. All Heroes will be limited to level 35, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience. |
| | |- |
| | | colspan="6"| |
| | |- |
| | ! Master of the Elements |
| | | L || Either [[City Hall]] or [[Citadel]] || Blue (player), Red, Tan, Green and Teal (enemies)|| Defeat All Enemies || Lose Hero |
| | |- |
| | | colspan="6"| Tarnum faces the four Elemental Lords, now allied against him. If Tarnum is defeated then all hope is lost, and the world is destroyed. |
| |} | | |} |
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