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| '''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.
| | Most shooters only do half damage when attacking someone in melee. They can easily be forced to do so by placing a unit next to them, in which case they are forced to go into melee (unless the hero has the [[Bow of the Sharpshooter]] equipped). However, it is a fairly common trait among shooters to have "No Melee Penalty". |
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| Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat.
| | A unit that shoots twice only strikes once in melee so damage is reduced even further to one quarter normal. |
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| '''Creatures with no melee penalty special ability:'''
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| * {{Cn|Zealot}}
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| * {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}}
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| * {{Cn|Titan}}
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| * {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}}
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| * {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}
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| * {{Cn|Enchanter}}
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| * {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}}
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| [[Category: Combat]] | | [[Category: Combat]] |
| [[Category: Creature specialties]]
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| __NOTOC__
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