Editing Mirror Template
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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** Col 15: Change the Map name so that is starts with '''mt_''' or '''h3'''. If there are multiple templates in a template pack, make sure that they all follow this rule. | ** Col 15: Change the Map name so that is starts with '''mt_''' or '''h3'''. If there are multiple templates in a template pack, make sure that they all follow this rule. | ||
** Col 16-17: Make sure that the '''size''' of the template will accept map with underground. F.e. for mirror template M (Medium size), use Minimum size = 4 and Maximum size = 8. | ** Col 16-17: Make sure that the '''size''' of the template will accept map with underground. F.e. for mirror template M (Medium size), use Minimum size = 4 and Maximum size = 8. | ||
** Col 29, 38: Confirm, that the number of players is less than 4 (it will be duplicated to 8 | ** Col 29, 38: Confirm, that the number of players is less than 4 (it will be duplicated to 8). Check columns '''Zone -> Type -> human start''' and '''Zone -> Player towns -> Ownership''' | ||
** Col 117-118: Create connections with the underground, to allow players to meet. Add normal zone number in the column 117 and '''-1''' in column 118. F.e. <code>5</code> <code>-1</code> will create connection from the zone number 5 to the exact same zone underground. | ** Col 117-118: Create connections with the underground, to allow players to meet. Add normal zone number in the column 117 and '''-1''' in column 118. F.e. <code>5</code> <code>-1</code> will create connection from the zone number 5 to the exact same zone underground. | ||
** Col 121: Set connection as a '''Border Guard'''. Insert the value as follows: | ** Col 121: Set connection as a '''Border Guard'''. Insert the value as follows: |