Editing Mirror Template
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* Classes of the heroes in taverns and their starting troops roll | * Classes of the heroes in taverns and their starting troops roll | ||
* Artifacts, resources, mines, spells, spell research order in mirrored towns | * Artifacts, resources, mines, spells, spell research order in mirrored towns | ||
* Monsters | * Monsters and their count | ||
* Rewards in creature banks | * Rewards in creature banks | ||
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== Creation of a Mirror template == | == Creation of a Mirror template == | ||
Right now mirror templates are not handled by the HotA [[Template Editor]]. It is possible however, to create a base template with this tool and then transform it into the mirror template. Edition of the template file can be performed with any csv or text editor (f.e. Txt Edit by GrayFace). | Right now mirror templates are not handled by the HotA [[Template Editor]]. It is possible however, to create a base template with this tool and then transform it into the mirror template. Edition of the template file can be performed with any csv or text editor (f.e. Txt Edit by GrayFace). | ||
* Change the name of the folder containg rmg.txt, to '''mt_YourTemplateName''' or '''h3YourTemplateName'''. Folder name must begin with '''mt_''' or '''h3'''. | * Change the name of the folder containg rmg.txt, to '''mt_YourTemplateName''' or '''h3YourTemplateName'''. Folder name must begin with '''mt_''' or '''h3'''. | ||
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**** '''t1''' - Two Way Monolith or Portal. Choose a number between 0-20 (without 8), to select the monolith color and type. | **** '''t1''' - Two Way Monolith or Portal. Choose a number between 0-20 (without 8), to select the monolith color and type. | ||
**** '''o1''' - Monolith One Way Entrance. Choose any number between 0-11, to select the monolith color and type. | **** '''o1''' - Monolith One Way Entrance. Choose any number between 0-11, to select the monolith color and type. | ||
**** '''e1''' - Monolith One Way Exit. Choose any number between 0-11, to select the monolith color and type. '''WARNING''' - one way exits are currently bugged and won't work properly for non-host in online lobby | **** '''e1''' - Monolith One Way Exit. Choose any number between 0-11, to select the monolith color and type. '''WARNING''' - one way exits are currently bugged and won't work properly for non-host in online lobby | ||
**** '''s''' - [[Subterranean Gate]]. Impossible to select a variant. | **** '''s''' - [[Subterranean Gate]]. Impossible to select a variant. | ||
**** '''r''' - Unknown | **** '''r''' - Unknown | ||
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* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored. | * When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored. | ||
* When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI's resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn't confirmed. | * When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI's resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn't confirmed. | ||
== Monoliths' codes == | == Monoliths' codes == | ||
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* [[HD mod]] | * [[HD mod]] | ||
* [[Template Editor]] | * [[Template Editor]] | ||