Editing Moat
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'''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in | '''Moat''' is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The original {{roe}} version or the {{ab}} did not have moats, as they were introduced in {{sod}} expansion. The moat has different effects in siege combat. Both attcking and defending creatures: | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round | * on the moat suffer additional 10% damage from non-magic attacks | ||
* are not able to move across the moat during combat round, but are forced to stop on the moat for the the rest of the round | |||
* take damage from entering the moat and for each round they stay in this moat. | * take damage from entering the moat and for each round they stay in this moat. | ||
=== Damage | ==== Damage: ==== | ||
All moats cause damage to creatures if they are forced to cross the moat. The amount of damage depends on the town type as follows: | |||
* [[Castle]] | * [[Castle]] has water as moat and cause 70 points of damage | ||
* [[Rampart]] has brambles as | * [[Rampart]] has brambles as moat and cause 70 points of damage | ||
* [[Stronghold]] has wooden spikes as | * [[Stronghold]] has wooden spikes as moat and cause and cause 70 points of damage | ||
* [[Necropolis]] has | * [[Necropolis]] has boneyard as moat and cause 70 points of damage | ||
* [[ | * [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage | ||
* [[Dungeon]] has boiling oil as | * [[Dungeon]] has boiling oil as moat and cause 90 points of damage | ||
* [[Inferno]] has lava as | * [[Inferno]] has lava as moat and cause 90 points of damage | ||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall. | |||
* [[Tower]] does not have a moat per se, but has landmines in front of the wall | |||
==== Tower's Land Mines ==== | |||
Tower's [[Land Mine|land mines]] work in a similar way as the the spell of the same name. The damage it calculated with the formula: | |||
{{Math|10 × [[power]] + 50}} | |||
=== Tower | ===Tower mines=== | ||
*The landmines are cast with advanced [[Fire Magic]] on [[Spell Power]] 10. | |||
*They are the only town defending system influenced by the visiting hero. | |||
*[[Protection from Fire]] will reduce the damage they make. | |||
*Defending creatures won't let the mines explode. | |||
;Damage formula : 10 x 10 spell power + 50 = 150 damage. | |||
====Increasing damage==== | |||
They will do 150 damage at minimum. Stronger hero stats will increase the damage. | |||
To increase the damage of the land mines the hero needs: | |||
* | *Spellpower 14 without/with basic Fire Magic | ||
* | *Spellpower 11 with advanced Fire Magic and | ||
*Spellpower 6 with expert Fire Magic | |||
The [[Orb of Tempestuous Fire]] will always increase the damage by 50%. The hero does not need a [[Spell Book]]. | |||
====Fire immunity / Spell resistance==== | |||
*The mines will not explode on creatures with fire immunity. | |||
* | *The mines will not affect creatures with 100% spell immunity. (Some dragons.) | ||
====Removing / disabling them==== | |||
* | *The mines can be [[Dispel]]led. With expert [[Water Magic]] you can dispel all the mines at once. | ||
*If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. | |||
[[Category: Combat]] | [[Category: Combat]] | ||
__NOTOC__ | __NOTOC__ |