Editing Native terrain
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]] | '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]s and their native [[Sand]] terrain work differently in terms of movement penalty to other terrains. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Town !! Native Terrains | ! Town !! Native Terrains | ||
|- | |- | ||
| | | [[Castle]] || [[Grass]] | ||
|- | |- | ||
| | | [[Rampart]] || [[Grass]] | ||
|- | |- | ||
| | | [[Tower]] || [[Snow]] | ||
|- | |- | ||
| | | [[Inferno]] || [[Lava]] | ||
|- | |- | ||
| | | [[Dungeon]] || [[Subterranean]] | ||
|- | |- | ||
| | | [[Necropolis]] || [[Dirt]] | ||
|- | |- | ||
| | | [[Fortress]] || [[Swamp]] | ||
|- | |- | ||
| | | [[Stronghold]] || [[Rough]] | ||
|- | |- | ||
| | | [[Conflux]] || [[Grass]] | ||
|- | |- | ||
| [[Neutral]] || [[Dirt]] | |||
|} | |} | ||
Sieges are always fought on town's native terrain (e.g. | Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava). | ||
[[Category: | [[Category: Features]] | ||