Editing Native terrain
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect | '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. | ||
Creatures on native terrain are able to detect Quicksand and Land Mines. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| {{town|Inferno}} || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava | | {{town|Inferno}} || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava | ||
|- | |||
| {{town|Dungeon}} || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean | |||
|- | |- | ||
| {{town|Necropolis}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt | | {{town|Necropolis}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt | ||
|- | |- | ||
| {{town| | | {{town|Fortress}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp | ||
|- | |- | ||
| {{town|Stronghold}} || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough | | {{town|Stronghold}} || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough | ||
|- | |- | ||
| {{town| | | {{town|Conflux}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}} | ||
|- | |- | ||
| {{town| | | {{town|Neutral}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt | ||
|- | |- | ||
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp | | {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp | ||
|} | |} | ||
Sieges are always fought on town's native terrain (e.g. | Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava). | ||
[[Category: | [[Category: Features]]{{keywords}} | ||