Editing Necromancy
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| A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}. | | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}. | ||
| E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}. | | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}. | ||
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es | }} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora's Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default). | ||
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}} | |||
''' | '''Bug:''' AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be. | ||
* | '''Heroes with Necromancy as a starting skill''' | ||
* | * All [[Death Knight]]s. | ||
* All [[Necromancer]]s. | |||
'''Heroes with | '''Heroes with a specialty in Necromancy:''' | ||
* {{H2|Isra|Death Knight}} | * {{H2|Isra|Death Knight}} | ||
* {{H2|Vidomina|Necromancer}} | * {{H2|Vidomina|Necromancer}} | ||
'''Skill | '''Skill affecting factors:''' | ||
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}} | * {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}} | ||
* {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}} | * {{an|Vampire's Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}} | ||
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* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | * [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via [[Map Editor]]) | ||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages. | ||
== How it works == | == How it works == | ||
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# Number of creatures in killed stacks | # Number of creatures in killed stacks | ||
# Amount of health of killed stacks | # Amount of health of killed stacks | ||
# Level of Necromancy skill | # Level of Necromancy skill | ||
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100% | First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded down. In addition, one creature is always received from the combat where the winning hero has Necromancy skill of any level and at least one creature is killed. | ||
The health of the enemy creature killed affects the efficiency that it is revived as per table: | The health of the enemy creature killed affects the efficiency that it is revived as per table: | ||
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6 hp or higher = 100% efficiency<br> | 6 hp or higher = 100% efficiency<br> | ||
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. | |||
Additionally, with [[Cloak of the Undead King]] | Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case). | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10 | {{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}} | ||
|} | |||
Necropolis and Necromancy are | == Importance == | ||
{{fanopinion}} | |||
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and caste it properly won't appear for every level. For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, and Skeletons raised by this hero will go to one of the main armies. | |||
{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}} | {{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}} |