Editing Necromancy
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# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]]) | # Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]]) | ||
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised | First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1. | ||
The health of the enemy creature killed affects the efficiency | The health of the enemy creature killed affects the efficiency that it is revived as per table: | ||
1 hp = 16.6% efficiency<br> | |||
2 hp = 33.3%<br> | |||
3 hp = 50% efficiency<br> | |||
4 hp = 66.6% efficiency<br> | |||
5 hp = 83.3% efficiency<br> | |||
6 hp or higher = 100% efficiency<br> | |||
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). | As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP). |