Editing Necromancy
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# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]]) | # Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]]) | ||
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100% | First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded down. In addition, one creature is always received from the combat where the winning hero has Necromancy skill of any level and at least one creature is killed. | ||
The health of the enemy creature killed affects the efficiency that it is revived as per table: | The health of the enemy creature killed affects the efficiency that it is revived as per table: |