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# Record any in-game bugs found here: [[List of bugs (HotA)]] | # Record any in-game bugs found here: [[List of bugs (HotA)]] | ||
== | ==Factory== | ||
* | # Clear out [[Special:WantedFiles]] | ||
#* TODO: A bunch of these just need already uploaded pngs to be converted to gifs: | |||
#** Add factory heroes to [[Adventure map hero sprites]] (may just need to rename files/convert to gifs). | |||
#** Add images of Factory dwellings for unit pages <s>and [[External dwellings table (HotA)]]</s>, and images of Factory creatures on the adventure map. | |||
#* NOTES: | |||
#** Great job with all the file uploads, [[User:imahero|imahero]]! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:44, 12 January 2024 (UTC) | |||
#** It looks as if assets that should be animated gifs are uploaded as a png with all the frames next to each other (e.g. [[:File:Avgarma.png]]). Is there an easy/automatic way to convert these to gifs? | |||
#** Here is an [https://fastupload.io/en/RMEUyh9chlnVheB/file archive] with all the images extracted using MMArchive. MMArchive doesn't have the same limitations as FreeHeroes so you should be able to find everything there. –[[user_talk:imahero|imahero]] 23:14, 16 January 2024 (UTC) | |||
# Add missing info for Factory puzzle map to [[Obelisk#Factory]] | |||
# Add all [[Forged in Fire]] campaign scenario map info/events. | |||
#* <s>[[World on Fire]]</s> | |||
#* <s>[[Beyond the Horizon]]</s> | |||
#* <s>[[Dead or Alive]]</s> | |||
#* [[Tomb Raiders]] - In progress | |||
#* <s>[[Deus Ex Machina]]</s> | |||
#* [[Tarred and Feathered]] | |||
#* [[New Order]] | |||
#* [[Homecoming]] | |||
#**Thank you, [[User:Turnam|Turnam]], for helping fill things in - usually I'd hammer them all out over a few weeks but I have irl commitments to attend to this month. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 18:25, 11 January 2024 (UTC) | |||
== Specific == | ==Specific== | ||
=== Research/Explain game concepts | ===Community Requests=== | ||
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]]) | |||
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon's Blood]]) | |||
#* I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them? | |||
#** The <i>CC BY-SA</i> seems like a very open license. I would just add attribution using the appropriate link (to the edit summary) | |||
# A page (perhaps [[Maps/extra]]) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - [[User:Csaros|Csaros]] | |||
#* Yes. Anything related to Heroes 3 should be fine here. We already have a list for [[tools]]. Individual pages for each tool would also be fine. –[[user_talk:imahero|imahero]] 19:16, 17 January 2024 (UTC) | |||
# Add banned spells to campaign/single scenario pages. | |||
===Research/Explain game concepts=== | |||
# [[Breath Attack]] could use a diagram of how it works (specifically when attacking straight up or down) | # [[Breath Attack]] could use a diagram of how it works (specifically when attacking straight up or down) | ||
#* I found this, but I have no idea the accuracy or completeness. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:43, 8 December 2023 (UTC) | #* I found this, but I have no idea the accuracy or completeness. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:43, 8 December 2023 (UTC) | ||
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#**** Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:32, 5 January 2024 (UTC) | #**** Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:32, 5 January 2024 (UTC) | ||
#**** There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - [[User:Csaros|Csaros]] | #**** There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - [[User:Csaros|Csaros]] | ||
#**** | # [[Obstacle Penalty]] could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down? | ||
# Does petrification / stone gaze affect damage taken from a | #* I think it's still there even if a part of a wall is broken - [[User:Csaros|Csaros]] | ||
#* If your troops stand in a good position, as well as a part of a wall is broken, the Obstacle Penalty will disappear. | |||
#** [[File:H3 townwalls.png|200px]] | |||
#* All the W hexed are indestructible. If the shooting trajectory passes through W hexes or other hexes that have not been destroyed, the Obstacle Penalty will be calculated, unless the shooters are stand inside the wall or the shooters ignore Obstacle Penalty. If you stand close enough, the Distance Penalty will also not be calculated. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 03:52, 7 February 2024 (UTC) | |||
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) | |||
# Since creatures on their [[native terrain]] are unaffected by {{Sn|Land Mine}}...are {{town|Tower}} creatures unaffected by enemy Tower's land mine moat? Are {{town|Cove}} creatures with a [[Lodestar]] unaffected as well? | |||
#* If there is any troop on their [[native terrain]], the whole army is unaffected by {{Sn|Land Mine}} (The enemy can't cast this spell). Similarly, {{Sn|Quicksand}} also can be seen in this situation. However, the troops will still be affected by the quicksands, and the magic can cast normally; {{town|Tower}} creatures are affected by enemy Tower's land mine moat. Also, the attacker can't see the enemy land mine moat anytime. Moreover, the defender can always see their own land mine moat; {{town|Cove}} creatures with a [[Lodestar]] unaffected as well. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 07:58, 12 March 2024 (UTC) | |||
# Does the [[Lodestar]] affect only friendly {{town|Cove}} troops, or ALL [[Cove]] troops? | |||
#* According to nik312 on heroescommunity, it should apply to all Cove troops. | |||
#* Yes it is. I have tested it by myself. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 07:58, 12 March 2024 (UTC) | |||
# Does petrification / stone gaze affect damage taken from a moat? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:52, 25 February 2024 (UTC) | |||
=== Content: Page Creation/Updating === | ===Content: Page Creation/Updating=== | ||
==== | ====Tools==== | ||
# Create a [[Campaign Editor]] page. | # Create a [[Campaign Editor]] page. | ||
#* Include the no-campaign map watercolor paintings (e.g. [[:File:Cmap hota 4.png]]). | #* Include the no-campaign map watercolor paintings (e.g. [[:File:Cmap hota 4.png]]). | ||
====Missing Info==== | ====Missing Info==== | ||
# Single scenarios: Add all the timed/object events like seen on the campaign scenarios. | # Single scenarios: Add all the timed/object events like seen on the campaign scenarios. | ||
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC) | #* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC) | ||
#* Probably want to figure out a way to automatically export/convert text into the form we want. | #* Probably want to figure out a way to automatically export/convert text into the form we want. | ||
# | # Finish updating campaign scenario pages: | ||
# | ## Add remaining right-click text to: HC, <s>HotA</s> campaigns | ||
#* | ##* This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool. | ||
## Upload/add remaining campaign maps: HC | |||
# Some campaign scenarios are missing a bunch of items (e.g. artifacts/quest guards/etc). (see [[Valley of the Dragon Lords]]). | |||
#* May be worth doing a pass on all of them to see which ones are missing things... | |||
#* Other examples: [[Talk:A Tough Start]], [[Talk:Falor and Terwen]], [[Talk:Returning to Bracada]], [[Talk: Target]], [[Talk: Master]], [[Talk: Truth Within Nightmares]], [[Talk:Finneas Vilmar]], [[Talk:Duke Alarice]] | |||
# Update campaign heroes pages with base hero + modifications. | |||
#* See list in [[Template:Campaign hero table (reskins)]]. | |||
#* Status: <s>roe, ab,</s> sod (done through Duke Alarice), hc, hota | |||
# ON HOLD (MISSING INFO #4) [[Hero biographies]]: Fill in missing info | |||
# ON HOLD (FACTORY #3) Add [[Forged in Fire]] heroes to [[Template: Campaign hero table (reskins)]]. | |||
# ON HOLD (FACTORY #3) Add [[Forged in Fire]] heroes to [[Template: Factory heroes (minor)]], etc. | |||
====Standardization==== | ====Standardization==== | ||
# Update [[Factory]]'s build tree to match other towns | # Update [[Factory]]'s build tree to match other towns | ||
# | |||
#* | ====Story==== | ||
# | # Create a campaign timeline (See [[Timeline]]). Remaining discussion: | ||
#* Move Terror of the Seas to not look concurrent with Horn of the Abyss? | |||
#* Cove campaigns feature Dargem and occur after "Forged in Fire" > "Dead or Alive" in which Dargem (likely) dies in the Epilogue? | |||
#** The "Forged in Fire" part of the timeline looks right as in [[Tomb Raiders]] it explicitly mentions that it happens 4 years after [[Dead or Alive]] and 1 year after Kastore became king of Deyja (so closely following the end of [[Song for the Father]] makes sense as that ends with the Death of the Lich King Gryphonheart. | |||
#** With that info, I think that the 3 cove campaigns should be moved so that they all end before 1165 (i.e. when "Dead or Alive" occur). | |||
#** This makes the most sense to me as Dargem would have been cast out of Regnan society (stated in "Dead or Alive") and came to Jadame after opposing the Bidley (who became the new pirate king at the end of "Horn of the Abyss"). As others have stated, it is extremely unlikely that Dargem survived past the end of "Dead or Alive". --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:36, 4 March 2024 (UTC) | |||
#** Also, In [[Master of the Island]], Jeremy and Alkin make an alliance against a landing party of demons from Eeofol. This puts the cove campaigns after [[World on Fire]]. | |||
#** '''RECOMMENDATION:''' With all that said, I would put all 3 cove campaigns after World on Fire (1162) and before Dead or Alive (1165). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:43, 4 March 2024 (UTC) | |||
#** Baloney...[[Treachery]] mentions "...strange cities with golden-domed castles have begun appearing out of thin air all across the continent." That puts [[Terror of the Seas]] concurrent with [[Armageddon's Blade (campaign)]] like you had it. Dargem must have survived his encounter with Boyd! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:04, 6 March 2024 (UTC) | |||
#* The dates are A.S. (After the Silence). Worth adding this? | |||
#** In that case it would probably also be worth adding what Silence is, what are the Ancients and general lore (What the planet is f.e.) | |||
#* In [[Armageddon's Blade (campaign)]], [[Tavin]] is seen helping Gelu so that he may "restore his [Tavin's] homeland, which means it must happen before [[Homecoming (HotA)]]? | |||
#** '''RECOMMENDATION:''' Move [[Armageddon's Blade (campaign)]] to 1170 --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:04, 6 March 2024 (UTC) | |||
# Add a page with a map of [[Enroth]], showing the continents and countries found there. | |||
#* There are at least maps of [[Antagarich]] found in the [[Campaign Editor]]. | |||
#* Could even add clickable regions to navigate to the pages for the countries. | |||
# Add story info to hero pages. | |||
#* ON HOLD (FACTORY #3) Standard heroes. Complete with exceptions: | |||
#** Factory: {{Hn|Henrietta|0=}}([[Forged in Fire]]), {{Hn|Sam|0=}}([[Forged in Fire]]), {{Hn|Wynona|0=}}([[Forged in Fire]]) | |||
#* Campaign heroes with profiles: See [[Template:Campaign hero (profile) table]] | |||
#** Status: roe, ab, <s>sod, hc,</s> hota | |||
#* ON HOLD (FACTORY #3) Campaign heroes with portraits: See [[Template:Campaign hero (pic) table]]. Complete with exceptions: | |||
#** [[Forged in Fire]] heroes | |||
#* ON HOLD (FACTORY #3) Reskins: See list in [[Template:Campaign hero table (reskins)]]. | |||
#** Status: <s>roe, ab, sod, hc,</s> hota (done, but missing [[Tomb Raiders]], [[Tarred and Feathered]], [[New Order]] and [[Homecoming (HotA)]]) | |||
# Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See [[Behemoth]]). | # Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See [[Behemoth]]). | ||
# | # [[Heroes from previous games]]: I agree that the pictures for [[Elderian]] and Jarkonas VI are related, but are they actually the same hero? | ||
===File upload/editing=== | ===File upload/editing=== | ||
{{-}}{{-}}'''NOTES'''<br> | |||
{{-}}{{-}}{{-}}{{-}}• In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]<br> | |||
{{-}}{{-}}{{-}}{{-}}• Animated png files will play on pages if they are full size. Animated gif files will play regardless.<br> | |||
# Add pics of the buttons<s>/menus</s> from the Map Editor and Campaign Editor. That way [[User:Csaros|Csaros]] doesn't have to just have a wall of text on [[Map Editor]]! | |||
#* I've already uploaded a ton of appropriate pictures a few days ago, just didn't have time to place them in the Map Editor entry itself. I'll gladly use some help with them. The Map Editor file is also not finished, but I should be done with it soon. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 21:41, 26 January 2024 (UTC) | |||
#* I sorted most of them. I still think it would be helpful to have the pics of the toolbar/mode bar buttons to add to the appropriate sections --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 6 February 2024 (UTC) | |||
# Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) | # Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) | ||
#* I think that is a pretty cool idea. Sounds like a job for [[User:Phasma|Phasma]]! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:12, 1 February 2024 (UTC) | #* I think that is a pretty cool idea. Sounds like a job for [[User:Phasma|Phasma]]! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:12, 1 February 2024 (UTC) | ||
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#** Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 6 February 2024 (UTC) | #** Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 6 February 2024 (UTC) | ||
#* Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:24, 2 February 2024 (UTC) | #* Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:24, 2 February 2024 (UTC) | ||
# I think we should add the intro video of Heroes 4 to [[The Reckoning]] with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:55, 6 March 2024 (UTC) | |||
# [[File:HotA_1.7.0-Data-HotA_vid-credits.gif|100px]] and [[File:RoE_1.0-Data-VIDEO_VID-CREDITS.png|100px]] are 8 pixels too small in height. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 04:46, 7 March 2024 (UTC) | |||
===Template (advanced)=== | ===Template (advanced)=== | ||
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#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]] –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]] –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
# | # A few minor heroes (e.g. [[Niven]], [[Duke Alarice (hero)]]) don't turn their names bold on the navigation panel to the right when on their page. | ||
#* My guess is this is due to having a redirect. Is there a way we can modify the page or redirect or something to make this work? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:36, 6 March 2024 (UTC) | |||
#* | |||
=== Wiki settings (advanced) === | === Wiki settings (advanced) === | ||
# Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | # Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | ||
#* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | #* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | ||
==Notes== | ==Notes== |