Editing Psychic Elemental and Magic Elemental
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''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup> | ||
== Special | == Special abilities == | ||
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant. | |||
Magic Elemental does half damage to units immune to magic. | |||
Namely: | |||
* {{Cn|Magic Elemental}} | |||
* {{Cn|Black Dragon}} | |||
Note that the damage is ''not'' halved against targets affected by [[Anti-Magic]]. | Note that the damage is ''not'' halved against targets affected by [[Anti-Magic]]. | ||
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== {{hota}} == | == {{hota}} == | ||
* | * The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental. | ||
* The in-game description for both of them was updated. | |||
* The in-game | |||
{{user commentary| | {{user commentary| | ||
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===Skill bonuses === | ===Skill bonuses === | ||
[[Offense]] would be a good skill to have, both because of this unit's specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/ | [[Offense]] would be a good skill to have, both because of this unit's specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Pheonixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes' turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
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[[Category: Creatures]] | [[Category: Creatures]] | ||
[[Category: Elementals]] | [[Category: Elementals]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |