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Retrieving the Cowl
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{{campaign navigational box|sod=expanded|newbeginning=expanded}} {{scenario | scenario = {{PAGENAME}} | description = Bring the Vampire's Cowl to the town of Leafhall to win the scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario. | underground = enabled | num_play = 2/1 | size = M | source = sod | victory = trans_art2 | victory_hint = <br>{{---}}{{An|Vampire's Cowl|noname=}} to {{town|Rampart|nofort=|noname=}} Leafhall | loss = hero | loss_hint = {{Hn|Gem (Sorceress)|noname=}}{{Hn|Clancy|noname=}} | allies = {{green}} | enemies = {{red}} | difficulty = Hard | bonus = {{BonusB|Rampart|Town Hall}}{{BonusR|Wood|15}}{{BonusPri|Defense|1|loc=Gem}} | carry = {{Hn|Gem (Sorceress)|noname=}}{{Hn|Clancy|noname=}} | max_lvl = 20 | Cmap = [[File:Cmap sod nb 3.png|400px|[[Terek]], [[Sandro]]'s agent, managed to steal a [[Vampire's Cowl]]. Unfortunately, on his way across the Border Lands bandits captured him. You must ransom Terek and obtain the Cowl.]] }} == Prologue == {{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBc-smk-H3x2 NBc|thumbtime=0:04|float=left}} {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|0=}}: When I delivered the [[Amulet of the Undertaker]] to [[Sandro]], he told me he had also hired a [[Barbarian]] named [[Terek]] to locate another artifact, The [[Vampire's Cowl]]. However, [[Terek]] is long overdue and [[Sandro]] fears for his life. From what I can see, bandits have captured [[Terek]] and are holding him for ransom in an underground prison near the [[Deyja]] border. {{clear|both}} == Scenario == === Timed events === {{TEheader}} {{TErow| 1 |Intro|A [[Barbarian]] named [[Terek]] has located the [[Vampire's Cowl]] for [[Sandro]]. Unfortunately, Bandits in the [[Contested Lands]] captured [[Terek]] on his way back from [[Deyja]]. [[Terek]] convinced the bandits that his friends would pay handsomely for his return with his possessions intact.<p>My scrying has shown he is being held in an underground prison near the [[Deyja]]n border.}} {{TErow| 1 |Intro (cont)|I also received some good news today. [[Clancy]] obtained permission from his Lord to help me find the other two artifacts. [[Lord Fayette]] said it was all right with him as long as we didn't invade [[AvLee]]. I believe the last part was a joke.}} {{TErow| 3 |Scouting Report [[Rampart]] Towns|A scouting party has located a neutral [[Rampart]] town to the north east of our starting base of operations.}} {{TErow| 11 |Another Harvested Village|Today we rode through another small hamlet that had been "harvested" by a [[Necromancer]] about a month ago. I buried what was left of the children's bodies. There weren't any adults; they had all been raised as skeletons, I'm sure.<p>I feel so old and tired and angry and unsettled when I see this type of thing. I don't see how [[Erathia]] is going to retain the [[Contested Lands]] if they can't protect their people from this horror.}} {{TErow| 11 |Another Harvested Village (cont)|I must stay focused on my quest. I found out very painfully I couldn't single-handedly rid the world of evil. The best I can do is help others help themselves. I gave [[Mayor Delino]] gold to help resettle people near [[Clovergreen]], where the militia can protect them. I gave him the rest of my coin to help support the militia. The militia are all volunteers, but they still need weapons, equipment and supplies.}} {{TErow| 19 |Scouting Report [[Border Lord]]|Apparently I made an impression on the [[Deyja]]n [[Border Lord]]s. My Elven scouts report the nearest [[Border Lord]] seems to be raising an army to challenge our presence near the border. They suspect a Vampire Scout spotted us when we moved into this area of the [[Contested Lands]].}} {{TErow| 27 |Dream from Manda|I had another dream about [[Amanda]] last night. I think the dreams are real, and she's communicating with me by magic.<p>She asked me how I was faring. I told her I had recovered the Amulet for [[Sandro]] and agreed to help his master, [[Ethric]], find a [[Vampire's Cowl]] and a pair of [[Dead Man's Boots]]. Shaking with fury, I also told her about the 'harvesting,' and how I was trying to help the villagers in this area. She just looked at me with her wise, calm eyes and advised me to be careful, very careful about what I was doing, and it wouldn't be like the last time.}} {{TErow| 30 |Sorting it out|I was thinking about... things today. Sometimes I just refuse to think about certain things, but it hurts too much, and, besides, I feel more settled now. I don't think it's wrong to hate the Hateful or not forgive the Unforgivable. What I think is wrong is to let that hating and unforgiving turn a person into the thing they hate or won't forgive. I won't make that mistake again. I won't be like them.}} {{TErow| 38 |Visit from Lord|[[Clancy]]'s [[Lord Fayette]] arrived today! What a pleasant surprise! He claimed he was on a "Hunting Trip" and winked at me. This is the first chance I had to talk to him, and I liked him a lot. We talked about the forest, animals and people. Just before he left, he said he would like for me to think about joining the [[AvLee]] forces as a hero working for either him or another [[AvLee]] Lord. He told me to send him a messenger with my thoughts on the matter in a few days}} {{TErow| 42 |Letter to Lord|I wanted to write [[Lord Fayette]] right after his visit, but I forced myself to let some time pass. I finally wrote him today that I would be happy to join his forces but needed to finish gathering the items [[Ethric]] wanted first. I think he will understand. I'll just have to wait and see.}} {{TErow| 50 |Letter from Lord|I received a letter from [[Lord Fayette]] today. I had to open it right away. It formally invited me to join his forces as a General as soon as my promise to [[Sandro]] was fulfilled. He said some flattering things that made me laugh. That elf lord is also a charmer. It is going to be a pleasure working for him.}} |} === Objects === ==== Towns ==== {{Town header}} {{Town row|25, 29, 0|green|Rampart}} {{Town row|42, 62, 0|red|Necropolis}} {{Town row|62, 47, 0|red|Necropolis}} {{Town row|9, 11, 0||Rampart|[[Leafhall]]|nofort=y}} {{Town row|14, 61, 0||Necropolis|nofort=y}} {{Town row|32, 11, 0||Rampart|nofort=y}} {{Town row|63, 26, 0||Necropolis|nofort=y}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 2 |loc={{red}} {{town|Necropolis}} (42, 62, 0)|Build Townhall|effect=[[Town Hall]]}} {{TErow| 2 |loc={{red}} {{town|Necropolis}} (62, 47, 0)|Build Townhall|effect=[[Town Hall]]}} {{TErow| 21 |loc={{red}} {{town|Necropolis}} (42, 62, 0)|Extra Income|freq=1|effect=2000 {{g}} [[Gold]]}} {{TErow| 21 |loc={{red}} {{town|Necropolis}} (62, 47, 0)|Extra Income|freq=1|effect=2000 {{g}} [[Gold]]}} {{TErow| 24 |loc={{red}} {{town|Necropolis}} (42, 62, 0)|Extra Troops|freq=7|effect=12 {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}, 8 {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}, 7 {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}, 4 {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}, 3 {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}, 3 {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knights and Dread Knights}}, 1 {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone Dragon and Ghost Dragon}}}} {{TErow| 24 |loc={{red}} {{town|Necropolis}} (62, 47, 0)|Extra Troops|freq=7|effect=12 {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}, 8 {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}, 7 {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}, 4 {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}, 3 {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}, 3 {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knights and Dread Knights}}, 1 {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone Dragon and Ghost Dragon}}}} {{TErow| 28 |loc={{red}} {{town|Necropolis}} (14, 61, 0)|Extra Income|freq=1|effect=1000 {{g}} [[Gold]]}} {{TErow| 28 |loc={{red}} {{town|Necropolis}} (42, 62, 0)|1 time Bonus Income|effect=5000 {{g}} [[Gold]]}} {{TErow| 28 |loc={{red}} {{town|Necropolis}} (62, 47, 0)|1 time Bonus Income|effect=5000 {{g}} [[Gold]]}} {{TErow| 28 |loc={{red}} {{town|Necropolis}} (63, 26, 0)|Extra Income|freq=1|effect=1000 {{g}} [[Gold]]}} |} ==== Heroes ==== {{hero header}} {{hero row|24, 30, 0|green|Gem (Sorceress)|name=Gem|Sorceress (Campaign)}} {{hero row|26, 30, 0|green|Clancy|Ranger}} {{hero row|42, 63, 0|red|Tamika|Death Knight}} {{hero row|62, 48, 0|red|Aislinn|Necromancer}} {{hero row|54, 43, 1|{{imprisoned}}|Terek|Battle Mage}} |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 3, 17, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact | style="padding-left:7px; padding-right:5px;" | A group of Medusa is gathered around the artifact. Do you wish to attack?<p><center>'''Guardians:''' 8 {{Cn|Medusa|name=Medusas}}, 4 {{Cn|Medusa Queen|name=Medusa Queens}}, 8 {{Cn|Medusa|name=Medusas}}</center></p> |- | style="text-align:center;" | 9, 29, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact | style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<p><center>'''Guardians:''' 10 {{Cn|Harpy|name=Harpies}}, 10 {{Cn|Harpy Hag|name=Harpy Hags}}, 10 {{Cn|Harpy|name=Harpies}}</center></p> |- | style="text-align:center;" | 18, 16, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact | style="padding-left:7px; padding-right:5px;" | A garden of statues warns of the temper of the Medusas guarding this artifact. Do you wish to engage them?<p><center>'''Guardians:''' 1 {{Cn|Medusa}}, 1 {{Cn|Medusa Queen}}, 1 {{Cn|Medusa}}</center></p> |- | style="text-align:center;" | 22, 7, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact | style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<p><center>'''Guardians:''' 10 {{Cn|Scorpicore|name=Scorpicores}}, 10 {{Cn|Minotaur|name=Minotaurs}}, 10 {{Cn|Minotaur King|name=Minotaur Kings}}, 10 {{Cn|Manticore|name=Manticores}}</center></p> |- | style="text-align:center;" | 22, 61, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact | style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<p><center>'''Guardians:''' 10 {{Cn|Scorpicore|name=Scorpicores}}, 10 {{Cn|Minotaur|name=Minotaurs}}, 10 {{Cn|Minotaur King|name=Minotaur Kings}}, 10 {{Cn|Manticore|name=Manticores}}</center></p> |- | style="text-align:center;" | 23, 54, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact | style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<p><center>'''Guardians:''' 10 {{Cn|Harpy|name=Harpies}}, 10 {{Cn|Harpy Hag|name=Harpy Hags}}, 10 {{Cn|Harpy|name=Harpies}}</center></p> |- | style="text-align:center;" | 25, 17, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact | style="padding-left:7px; padding-right:5px;" | Lots of Beholders possessively guard this artifact. Do you wish to attack?<p><center>'''Guardians:''' 9 {{Cn|Beholder|name=Beholders}}, 8 {{Cn|Evil Eye|name=Evil Eyes}}, 9 {{Cn|Beholder|name=Beholders}}</center></p> |- | style="text-align:center;" | 29, 63, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact | style="padding-left:7px; padding-right:5px;" | A group of Medusa surrounds this artifact. Do you wish to attack?<p><center>'''Guardians:''' 8 {{Cn|Medusa|name=Medusas}}, 4 {{Cn|Medusa Queen|name=Medusa Queens}}, 8 {{Cn|Medusa|name=Medusas}}</center></p> |- | style="text-align:center;" | 49, 52, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Relic]] Artifact | style="padding-left:7px; padding-right:5px;" | Lots of sleeping Dragons surround this Relic. Do you wish to challenge them for the artifact?<p><center>'''Guardians:''' 12 {{Cn|Red Dragon|name=Red Dragons}}, 8 {{Cn|Black Dragon|name=Black Dragons}}, 12 {{Cn|Red Dragon|name=Red Dragons}}</center></p> |- | style="text-align:center;" | 65, 23, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact | style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<p><center>'''Guardians:''' 10 {{Cn|Harpy|name=Harpies}}, 10 {{Cn|Harpy Hag|name=Harpy Hags}}, 10 {{Cn|Harpy|name=Harpies}}</center></p> |- | style="text-align:center;" | 65, 31, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact | style="padding-left:7px; padding-right:5px;" | A group of Medusa is gathered around the artifact. Do you wish to attack?<p><center>'''Guardians:''' 8 {{Cn|Medusa|name=Medusas}}, 4 {{Cn|Medusa Queen|name=Medusa Queens}}, 8 {{Cn|Medusa|name=Medusas}}</center></p> |- | style="text-align:center;" | 66, 28, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact | style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<p><center>'''Guardians:''' 10 {{Cn|Scorpicore|name=Scorpicores}}, 10 {{Cn|Minotaur|name=Minotaurs}}, 10 {{Cn|Minotaur King|name=Minotaur Kings}}, 10 {{Cn|Manticore|name=Manticores}}</center></p> |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=54, 44, 1|quest=Return with:<br>40000 {{g}} [[Gold]]</br>|prop=A group of bandits man this tower. They say, "If you want [[Terek]] and his equipment, you have to pay his ransom of 40,000 gold."|prog=No 40,000 gold, no [[Terek]].|comp=[[Terek]] is in the prison north of here. His ransom is 40,000 Gold. Do you wish to pay the ransom?}} |} [[Category: Campaign scenarios]]
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