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| {| cellpadding=3 cellspacing=0 style="background-color:#{{Tan 4}}; text-align:center; float:right; margin-left: 5px" | | Roads negate all [[Terrain Penalties]], and make heroes traveling on them move faster. [[Movement]] cost compared to [[grass]]: |
| ! style="background-color:#{{Tan 2}}" | Road Type | | |
| ! style="background-color:#{{Tan 2}}" | Cost (%)
| | {| cellpadding="3" |
| ! style="background-color:#{{Tan 2}}" | Cost [[Movement|MP]]
| | !Road type!!Cost |
| | |- |
| | |Cobblestone road||50% |
| | |- |
| | |Gravel road||65% |
| |- | | |- |
| | style="padding-left:7px;"| Cobblestone road<br>[[File:Road3_(cobblestone).gif]] || 50% || 50
| | |Dirt road||75% |
| |-
| |
| | style="padding-left:7px;"| Gravel road<br>[[File:Road2_(gravel).gif]] || 65% ||65
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| |-
| |
| | style="padding-left:7px;"| Dirt road<br>[[File:Road1_(dirt).gif]] || 75% || 75
| |
| |} | | |} |
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| '''Road''' ignores all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on the [[Adventure Map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual, it states that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving (i.e. without terrain penalty). This movement bonus only applies to road-to-road movement.
| | [[Category: Adventure map]] |
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| [[Category: Adventure Map]]
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