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| {{Fire spells}}{{Spell|0|0|0|0|20|16|12|0|0|0|0|0 | | {{Fire spells}}{{Spell|0|0|0|0|20|16|12|0|0|0|0 |
| | school = Fire Magic | | | school = Fire Magic |
| | level = 5th | | | level = 5th |
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| | a_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life. | | | a_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life. |
| | e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life. | | | e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life. |
| }} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons, i.e. without leaving a [[Corpse (combat)|corpse]] for any uses. | | }} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons. |
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| '''Creatures immune to Sacrifice (or resurrection via Sacrifice):''' | | '''Units that can not be sacrificed or be resurrected with it:''' |
| * [[Undead]] | | * [[Undead]] |
| * [[Golems]] | | * [[Golems]] |
| * [[Elementals]]
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| * [[Mechanicals]]
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| * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | | * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} |
| * {{Cn|Gold Dragon}}{{-}}<sup>*''can be sacrificed but not resurrected</sup> NOTE: In HotA{{-wh}}, Gold Dragons can be resurrected with Sacrifice as both parts of the spell are now considered level 5. | | * {{Cn|Gold Dragon}}{{-}}<sup>*''can be sacrificed but not resurrected</sup> |
| {{immune|spell12345=1|fire=1}} | | {{immune|spell12345=1|fire=1}} |
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| Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. | | Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. |
| }}{{end of user commentary}} | | }}{{end of user commentary}} |
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| '''Optimize Resurrection spell with Sacrifice spell.'''
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| The table below presents some concrete cases. By having a power of 99, with 5510 peasants, you will resurrect 527 azure dragons (you will then be able to resurrect the peasants). It therefore takes 10 peasants to resurrect 1 azure dragon. The greater the difference between the "replaceable" creature's power and life, the greater the resurrection. The mana cost is also lower between 1 sacrifice and 1 resurrection compared to 3 resurrections from greenscreen images.
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| <br>
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| The spell is effective if the creature's health is 1 or less (power point - 3) divided by 2, if the number of creatures to be sacrificed exceeds 101.
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| {| class="sortable wikitable" style="color:darkgoldenrod;"
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| |- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
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| ! Power
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| ! {{cn|Peasant|noname=}}
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| ! {{cn|Azure Dragon|noname=}}
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| ! {{cn|Halfling Grenadier|noname=}}
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| ! {{cn|Crimson Couatl|noname=}}
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| ! {{cn|Oceanid|noname=}}
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| ! {{cn|Haspid|noname=}}
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| ! {{cn|Marksman|noname=}}
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| ! {{cn|Archangel|noname=}}
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| ! {{cn|Grand Elf|noname=}}
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| ! {{cn|Gold Dragon|noname=}}
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| ! {{cn|Arch Mage|noname=}}
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| ! {{cn|Titan|noname=}}
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| ! {{cn|Zealot|noname=}}
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| ! {{cn|Archangel|noname=}}
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| ! Notes
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| |-
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| ! Health<br>
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| ! 1<br> !! 1000<br> !! 4<br>!! 200<br> !! 4<br> !! 300<br> !! 10<br> !! 250<br> !! 15<br> !! 250<br> !! 25<br> !! 300<br> !! 30<br> !! 250<br> !! <br>
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| |-
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| ! [[File:Power skill.png|28px|Attack]]<br>
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| ! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br>!! n/healed<br> !! <br>
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| |-
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| ! 1<br>
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| ! style="background-color:lightgreen;" | 210
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| ! style="background-color:lightgreen;" | 2/1050
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| ! 53<br> !! 3/422<br> !! 53<br> !! 2/422<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 7<br>
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| ! style="background-color:#D9D9D9;" | 510
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| ! style="background-color:#D9D9D9;" | 6/5610
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| ! style="background-color:lightgreen;" | 128<br> !! style="background-color:lightgreen;" | 9/1790<br> !! style="background-color:lightgreen;" | 128<br> !! style="background-color:lightgreen;" | 6/1790<br> !! 51<br> !! 5/1020<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 12<br>
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| ! style="background-color:#D9D9D9;" | 760
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| ! style="background-color:#D9D9D9;" | 13/12160
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| ! 190<br> !! 19/3610<br> !! 190<br> !! 13/3610<br> !! 76<br> !! 8/1900<br> !! 51<br> !! 7/1525<br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 17<br>
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| ! style="background-color:#D9D9D9;" | 1010
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| ! style="background-color:#D9D9D9;" | 22
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| ! 253<br> !! 31/6070<br> !! 253<br> !! 21/6070<br> !! style="background-color:lightgreen;" | 101<br> !! style="background-color:lightgreen;" | 13/3030<br> !! 51<br> !! 7/1525<br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 22<br>
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| ! style="background-color:#D9D9D9;" | 1260
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| ! style="background-color:#D9D9D9;" | 33
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| ! 315<br> !! 46/9135<br> !! 315<br> !! 31/9135<br> !! 126<br> !! 14/4410<br> !! 84<br> !! 14/3360<br> !! 51<br> !! 9/2535<br> !! <br> !! <br> !! <br>
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| |-
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| ! 27<br>
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| ! style="background-color:#D9D9D9;" | 1510
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| ! style="background-color:#D9D9D9;" | 47
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| ! 378<br> !! 65/12850<br> !! 378<br> !! 43/12850<br> !! 151<br> !! 25/6040<br> !! style="background-color:lightgreen;" | 101<br> !! style="background-color:lightgreen;" | 19/4540<br> !! 61<br> !! 12/3340<br> !! 51<br> !! 13/3040<br> !! <br>
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| |-
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| ! 32<br>
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| ! style="background-color:#D9D9D9;" | 1760
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| ! style="background-color:#D9D9D9;" | 64
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| ! 440<br> !! 86<br> !! 440<br> !! 58<br> !! 176<br> !! 32/7920<br> !! 118<br> !! 24/5890<br> !! 71<br> !! 15/4245<br> !! 59<br> !! 16/3825<br> !! <br>
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| |-
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| ! 47<br>
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| ! style="background-color:#D9D9D9;" | 2510
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| ! style="background-color:#D9D9D9;" | 129
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| ! 628<br> !! 170<br> !! 628<br> !! 114<br> !! 251<br> !! 61/15060<br> !! 168<br> !! 44/10910<br> !! style="background-color:lightgreen;"|101<br> !! style="background-color:lightgreen;"|26/7560<br> !! 84<br> !! 27/6710<br> !! <br>
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| |-
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| ! 57<br>
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| ! style="background-color:#D9D9D9;" | 3010
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| ! style="background-color:#D9D9D9;" | 184
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| ! 753<br> !! 241<br> !! 753<br> !! 161<br> !! 301<br> !! 85<br> !! 201<br> !! 61/15070<br> !! 121<br> !! 35/10270<br> !! style="background-color:lightgreen;"|101<br> !! style="background-color:lightgreen;"|37/9070<br> !! <br>
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| |-
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| ! 99<br>
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| ! style="background-color:#D9D9D9;" | 5110
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| ! style="background-color:#D9D9D9;" | 527
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| ! 1278<br> !! 678<br> !! 1278<br> !! 452<br> !! 511<br> !! 229<br> !! 341<br> !! 160<br> !! 205<br> !! 87<br> !! 171<br> !! 91<br> !! <br>
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| |}
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| (*)NOTE: All hit point restored is calculated based on:
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| *
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| * Expert proficiency in earth
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| * Basic proficiency in fire
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| * For Dragon, hero has Orb of Vulnerability
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| * Equation of resurrection spell: healed = 160 + power x 50
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| * Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
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| '''Optimize Archangel and Clone combination with Sacrifice spell.'''
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| The table below presents some concrete cases. By having 10 archangels, with 100 marksmans you will be able to resurrect 2000 life points with 7 power points or 8 archangels (only 3 with the resurrection spell). The effect increases if the hero increases his power points.
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| {| class="sortable wikitable" style="color:darkgoldenrod;"
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| |- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
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| ! Number
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| ! {{cn|Peasant|noname=}}
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| ! {{cn|Azure Dragon|noname=}}
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| ! {{cn|Halfling Grenadier|noname=}}
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| ! {{cn|Crimson Couatl|noname=}}
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| ! {{cn|Master Gremlin|noname=}}
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| ! {{cn|Titan|noname=}}
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| ! {{cn|Wolf Raider|noname=}}
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| ! {{cn|Ancient Behemoth|noname=}}
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| ! {{cn|Dragon Fly|noname=}}
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| ! {{cn|Chaos Hydra|noname=}}
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| ! {{cn|Medusa Queen|noname=}}
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| ! {{cn|Black Dragon|noname=}}
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| ! {{cn|Sorceress|noname=}}
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| ! {{cn|Haspid|noname=}}
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| ! Notes
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| |-
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| ! Health<br>
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| ! 1<br> !! 1000<br> !! 4<br>!! 200<br> !! 4<br> !! 300<br> !! 10<br> !! 300<br> !! 20<br> !! 250<br> !! 30<br> !! 300<br> !! 35<br> !! 300<br> !! <br>
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| |-
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| ! {{cn|Archangel|noname=}}<br>
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| ! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br>!! n/healed<br> !! <br>
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| |-
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| ! 2<br>
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| ! style="background-color:lightgreen;" | 200
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| ! style="background-color:lightgreen;" | 3/2200
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| ! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| ! 4<br>
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| ! style="background-color:#D9D9D9;" | 400
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| ! style="background-color:#D9D9D9;" | 5/4400
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| ! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 7/1400<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 5/1400 <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 10<br>
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| ! style="background-color:#D9D9D9;" | 1000
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| ! style="background-color:#D9D9D9;" | 11/11000
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| ! 250<br> !! 18/3500<br> !! 250<br> !! 12/3500 <br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 7/2000<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 20<br>
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| ! style="background-color:#D9D9D9;" | 2000
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| ! style="background-color:#D9D9D9;" | 22
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| ! 500<br> !! 35/7000 <br> !! 500<br> !! 24/7000 <br> !! 200<br> !! 14/4000<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |12/3000<br> !! <br> !! <br> !! <br> !! <br> !! <br>
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| |-
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| ! 30<br>
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| ! style="background-color:#D9D9D9;" | 3000
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| ! style="background-color:#D9D9D9;" | 33
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| ! 750<br> !! 53/10500 <br> !! 750<br> !! 35/10500<br> !! 300<br> !! 20/6000<br> !! 150<br> !! 18/4500<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |14/4000<br> !! <br> !! <br> !! <br>
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| |-
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| ! 35<br>
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| ! style="background-color:#D9D9D9;" | 3500
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| ! style="background-color:#D9D9D9;" | 39
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| ! 875<br> !! 62<br> !! 875<br> !! 41<br> !! 350<br> !! 24/7000<br> !! 175<br> !! 21/5250<br> !! 117<br> !! 16/4670<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |15/4500<br> !! <br>
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| |}
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| (*)NOTE: All hit point restored is calculated based on:
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| *
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| * Expert proficiency in water (archangel can be cloned)
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| * Basic proficiency in fire
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| * Hero has 7 in power point (the effect increases if the power points increase)
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| * For Dragon, hero has Orb of Vulnerability
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| * Equation of archangel capacity: healed = number x 100
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| * Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
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| * (example) With 2 Archangel and 200 Peasant, Hero can resurrect 1 Azure Dragon.
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| '''Additional information'''
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| In the text it says: "Target, non-undead troop is sacrificed (destroyed).", in fact it is: "Target, non-undead, non-bloodless, non-summoned, non-hyponotized and non-cloned, troop is sacrificed (destroyed)."
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| [[Category: Spells]] | | [[Category: Spells]] |
| __NOTOC__ | | __NOTOC__{{keywords}} |