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'''School of Water Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Fire Magic]] and [[School of Earth Magic]]. School of Water Magic is related to the [[secondary skill]] [[Water Magic]], which allows heroes' to cast Water School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. | '''School of Water Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Fire Magic]] and [[School of Earth Magic]]. School of Water Magic is related to the [[secondary skill]] [[Water Magic]], which allows heroes' to cast Water School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. | ||
== Discussion == | |||
The power of Water Magic lies in the following spells [[Bless]], [[Dispel]] | The power of Water Magic lies in the following spells [[Bless]], [[Dispel]] [[Cure]]), [[Teleport]], [[Prayer]] and [[Clone]]. Casting Bless can significantly increase damage of creature stacks that have a decent range of damage (2-7) 4-11 etc. With Dispel and Cure a hero can remove unwanted spell effects, and they are almost compulsory when playing against human opponents. In sieges, the Teleport spell can be devastating for the defender, if you consider a really rare situation where the attacker teleports [[Hydra and chaos hydra|Chaos Hydras]] inside the castle walls. Where expert [[Haste]] gives creatures +5 movement the expert Prayer gives +4 and therefore is almost as good as a [[Haste]] spell. Last but not least, attacking with A Cloned unit not only does damage, but also removes the [[retaliation]] which a defending unit would have a chance at, which could be more important than the actual damage. Clone is also known for combining it with [[Angel and archangel|Archangels]] [[Resurrection|resurrect]] ability. Additionally, [[Water Walk]] can not be ignored as a very powerful [[adventure spell]]. | ||
In sieges, the Teleport spell can be devastating for the defender, if you consider a really rare situation where the attacker teleports [[Hydra and chaos hydra|Chaos Hydras]] inside the castle walls. | |||
Last but not least, attacking with | |||
== Related articles == | == Related articles == | ||
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* [[School of Fire Magic]] | * [[School of Fire Magic]] | ||
[[Category: Spells | [[Category: Spells]] | ||
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