Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10 | | {{Fire spells}}{{Spell |
| | school = Fire Magic | | | school = fire magic |
| | level = 4th | | | level = 4 |
| | cost = 16/12 | | | cost = 16 |
| | duration = 1 rnd/sp | | | duration = 1 rnd/sp |
| | b_effect = Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, ''(firebirds, haspids and couatls)<sup>{{-wh}}</sup>''. | | | b_effect = Target, allied troop's attack rating is increased by eight against behemoths, dragons, and hydras. |
| | a_effect = Same as basic effect, except that attack bonus also affects devils and angels. | | | a_effect = Same as basic effect, except that attack bonus also affects devils and angels. |
| | e_effect = Same as advanced effect, except attack bonus also affects giants (and dreadnoughts)<sup>{{-wh}}</sup>. | | | e_effect = Same as advanced effect, except attack bonus also affects titans. |
| }} It grants the target troop a fixed +8 [[attack]] bonus against the specified lvl 7 units, depending on the level of expertise in [[fire magic]]. | | }} Depending of the level of expertise in [[fire magic]], slayer spell increases [[attack]] of target troop by 8. [[Coronius]] the [[druid]] specializes in slayer. |
|
| |
|
| This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.
| | '''Units immune to its effects:''' |
| | * [[Efreet]]i/[[Efreet Sultan]]s |
| | * [[Fire Elemental|Fire]]/[[Energy Elemental]]s |
| | * [[Firebird]]s/[[Phoenix]]es |
|
| |
|
| '''Heroes starting with Slayer:'''
| | ==Heroes with a Slayer specialty== |
| * {{Hn|Coronius|Druid}}
| | '''[[Coronius]]''' casts slayer with increased effect, based on his level compared to the level of the target unit. |
| '''Heroes specialising in Slayer:'''
| |
| * {{Hn|Coronius|Druid}}
| |
| '''Creatures immune to Slayer:'''
| |
| {{immune|spell12345=1|spell1234=1|fire=1}}
| |
| '''Creatures capable of casting Slayer:''' | |
| * {{Cn|Master Genie}}s (Advanced level)
| |
| | |
| {{user commentary|
| |
| Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers.
| |
| | |
| Against "valid" targets Slayer is slightly stronger than [[Bloodlust]]/[[Precision]], as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast.
| |
| | |
| Being 4th level spell, unlike most buffs it can be cast on [[Green Dragon]]s and [[Red Dragon]]s.
| |
| | |
| [[Fire Magic]] skill increases Slayer's potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, [[Hydras]] and [[Behemoths]]. On Advanced level [[Angels]] and [[Devils]] are also included. Finally with Expert Fire Magic [[Giant]]s/[[Titan]]s also suffer increased attacker's strength.
| |
| | |
| It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE [[Berserk]] anyway to use your enemies' own strength against them or [[Blind]]ing them one by one.
| |
| }}{{end of user commentary}}
| |
|
| |
|
| [[Category: Spells]] | | [[Category: Spells]] |
| __NOTOC__ | | __NOTOC__ |