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| '''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as [[Thunderbird|Thunderbirds]] or particularly [[Faerie Dragon|Faerie Dragons]]
| | Increases the amount of damage your damage spells do: |
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| '''Heroes with Basic Sorcery as a starting skill:''' | | '''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses. |
| * {{H2|Alagar|Druid}}
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| * {{H2|Josephine|Alchemist}}
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| * {{H2|Solmyr|Wizard}}
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| * {{H2|Ziph|Artificer}}{{-wh}}
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| '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | | '''Heroes with Sorcery as a starting skill:''' |
| * {{H2|Gird|Battle Mage}} (Basic Sorcery) | | * [[Alagar]] the [[Druid]] (basic) |
| * {{H2|Malekith|Warlock}} (Basic Sorcery) | | * [[Gird]] the [[Battle Mage]] (basic) |
| * {{H2|Sandro|Necromancer}} (Basic Sorcery) | | * [[Malekith]] the [[Warlock]] (basic) |
| * {{H2|Styg|Witch}} (Basic Sorcery) | | * [[Sandro]] the [[Necromancer]] (basic) |
| * {{H2|Zydar|Heretic}} (Basic Sorcery) | | * [[Styg]] the [[Witch]] (basic) |
| * {{H2|Spint|Navigator}}{{-wh}} (Basic Sorcery)
| | * [[Zydar]] the [[Heretic]] (basic) |
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| All the specialists receive a 5% per level bonus to their Sorcery skill.
| | '''Heroes with a Sorcery specialty:''' |
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| == Chance to get ==
| | The following heroes all receive a 5% per level bonus to their Sorcery skill: |
| {{Secondary skill chance explanation}}
| | * [[Gird]] the [[Battle Mage]] |
| {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}}
| | * [[Malekith]] the [[Warlock]] |
| | | * [[Sandro]] the [[Necromancer]] |
| {{user commentary|
| | * [[Styg]] the [[Witch]] |
| For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal.
| | * [[Zydar]] the [[Heretic]] |
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| Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.
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| }}{{end of user commentary}}
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| {{secondary skill 'see also'}}
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| [[Category: Secondary skills]] | | [[Category: Secondary skills]] |
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