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| '''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as [[Thunderbird|Thunderbirds]] or particularly [[Faerie Dragon|Faerie Dragons]] | | '''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. |
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| '''Heroes with Basic Sorcery as a starting skill:''' | | '''Heroes with Sorcery as a starting skill:''' |
| * {{H2|Alagar|Druid}}
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| * {{H2|Josephine|Alchemist}}
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| * {{H2|Solmyr|Wizard}}
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| * {{H2|Ziph|Artificer}}{{-wh}}
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| '''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
| | * {{H2|Alagar|Druid}} (Basic) |
| * {{H2|Gird|Battle Mage}} (Basic Sorcery) | | * {{H2|Gird|Battle Mage}} (Basic) |
| * {{H2|Malekith|Warlock}} (Basic Sorcery) | | * {{H2|Josephine|Alchemist}} (Basic) |
| * {{H2|Sandro|Necromancer}} (Basic Sorcery) | | * {{H2|Malekith|Warlock}} (Basic) |
| * {{H2|Styg|Witch}} (Basic Sorcery) | | * {{H2|Sandro|Necromancer}} (Basic) |
| * {{H2|Zydar|Heretic}} (Basic Sorcery) | | * {{H2|Solmyr|Wizard}} (Basic) |
| * {{H2|Spint|Navigator}}{{-wh}} (Basic Sorcery) | | * {{H2|Styg|Witch}} (Basic) |
| | * {{H2|Zydar|Heretic}} (Basic) |
| | * {{H2|Spint|Navigator}} (Basic) {{withhota}} |
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| All the specialists receive a 5% per level bonus to their Sorcery skill.
| | '''Heroes with a Sorcery specialty:''' |
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| == Chance to get ==
| | The following heroes all receive a 5% per level bonus to their Sorcery skill: |
| {{Secondary skill chance explanation}} | | * {{H2|Gird|Battle Mage}} |
| {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}} | | * {{H2|Malekith|Warlock}} |
| | * {{H2|Sandro|Necromancer}} |
| | * {{H2|Styg|Witch}} |
| | * {{H2|Zydar|Heretic}} |
| | * {{H2|Spint|Navigator}} {{withhota}} |
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| {{user commentary| | | {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6}} |
| For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal.
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| Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.
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| }}{{end of user commentary}} | |
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| {{secondary skill 'see also'}} | | {{secondary skill 'see also'}} |