Editing Stone Golem and Iron Golem
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Latest revision | Your text | ||
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| Health = 30 | | Health = 30 | ||
| Cost = 150 | | Cost = 150 | ||
| Special = • [[Spell damage | | Special = • [[Spell damage resistance]] 50%<br>• [[Non-living]] | ||
| U_AI_Value= 412 | | U_AI_Value= 412 | ||
| U_name = Iron Golem | | U_name = Iron Golem | ||
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| U_health = '''35''' | | U_health = '''35''' | ||
| U_cost = 200 | | U_cost = 200 | ||
| U_special = • [[Spell damage | | U_special = • [[Spell damage resistance]] '''75%'''<br>• [[Non-living]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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=={{hota}}== | =={{hota}}== | ||
In [[Horn of the Abyss]], [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have a 100% chance of appearing. | In [[Horn of the Abyss]], [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have a 100% chance of appearing. | ||
{{user commentary| | {{user commentary| | ||
Their only problem is their low speed. In early game | Their only problem is their low speed. In early game they can be okay, also serving as protectors for your [[Master Gremlin]]s, but later on it's recommended to leave them in the castle, as to not slow down your hero. However, they are good castle defenders, boasting low cost and natural magic resistance, and can still be used for final battles, as any slow unit, since it doesn't matter that much whether you're slowed down or not at the end of the game. | ||
Their 7-9 [[Attack]] and solid 10 [[Defense]] are top-tier. 30-35 [[Health]] is the highest of all level 3 troops. 4-5 [[Damage]] is slightly lacking, but they make up for it in their great resilience. Low [[Speed]] combined with their toughness makes Golems natural defenders for ranged stacks or town garrison, especialy if town is [[Fortifications|upgraded]] with [[Arrow tower|towers]] as they deal good ranged damage that Golems themselves lack. | Their 7-9 [[Attack]] and solid 10 [[Defense]] are top-tier. 30-35 [[Health]] is the highest of all level 3 troops. 4-5 [[Damage]] is slightly lacking, but they make up for it in their great resilience. Low [[Speed]] combined with their toughness makes Golems natural defenders for ranged stacks or town garrison, especialy if town is [[Fortifications|upgraded]] with [[Arrow tower|towers]] as they deal good ranged damage that Golems themselves lack. | ||
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Against melee stacks, [[Shield]], [[Stone Skin]] and [[Fire Shield]] should have higher priority than damage buffs, as Golems are more suited to keep opponents from hitting your own ranged stacks than to cross the battlefield because of their low [[Speed]]. | Against melee stacks, [[Shield]], [[Stone Skin]] and [[Fire Shield]] should have higher priority than damage buffs, as Golems are more suited to keep opponents from hitting your own ranged stacks than to cross the battlefield because of their low [[Speed]]. | ||
Depending on situation | Depending on situation casting [[Counterstrike]] can be surprisingly good, because while Golems aren't hard hitters by any means, they are very resilient, so when fighting multiple enemy stacks in melee these additional [[retaliation]]s can take high toll on opposing army. | ||
Against ranged stacks, [[Haste]] and [[Air Shield]] should be used, as their low Speed means they will be shot at more often before they can reach melee range. | Against ranged stacks, [[Haste]] and [[Air Shield]] should be used, as their low Speed means they will be shot at more often before they can reach melee range. | ||
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{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]]{{keywords}} |