Editing Strategies
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=== Choosing a good primary (main) hero === | === Choosing a good primary (main) hero === | ||
* | * Good main hero is good in battle. Some heroes are simply equipped with unnecessary secondary skills like Eagly Eye and Learning. Avoid them. Archery, Offense or Armorer is much better. | ||
* Might heroes are better with big armies than magic heroes. Every point in | * Might heroes are better with big armies than magic heroes. Every point in attack and defense is useful for every creature, while too much spell power or too much knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective. | ||
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also | * Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combinating their speciality with specific primary skills. | ||
* Good hero can move fast. Someone with | * Good hero can move fast. Someone with logistics (od navigation on water maps) is much better than slow heroes. Not only fast heroes can better attack or collect resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options. | ||
* | * Estates, Scholar and similar skills are useful, but normally main hero do not have enough skills slots to have them. There are simply more important skills. | ||
* No magic | * No magic skill? Not good. Get one. Or two. Main hero should not have all four of them, because there will be not enough slots for other, might or magic related skills. | ||
* Some | * Some secondary skills are great in combination. For example, if you like spell [[Chain lightning]], combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is a way to go. It can be also even more improved with [[Intelligence]]. | ||
* Some heroes start with a lot of creatures. With | * Some heroes start with a lot of creatures. With specialist for level 1, 2 or 3 units, you can clear the mine defenders easier. However, choose units, that you will use in the final phases of the game as well. | ||
* There | * There is a lot of good heroes and bad heroes. Use forums and Wiki to know more about them. | ||
* Find your build. Different towns | * Find your build. Different towns needs different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is good in castle town, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having Marksmen, Magi, Zealots and Titans in one army is great for this hero. | ||
* Choose | * Choose based on map. Are you playing a map with lots of snow or swamp? Take someone with pathfinding. | ||
* Some magic heroes are great in the hands of a skilled player. | * Some magic heroes are great in the hands of a skilled player. For example [[Eovacius]], [[Thant]], [[Jeddite]]... | ||
* Overall, [[ | * Overall, [[overlords]] and [[barbarians]] are ones with the stronger heroes, while [[planeswalkers]] and [[alchemists]] are among the worse ones. | ||
Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], | Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], [[Tazar]]... | ||
=== Choosing a good secondary (helper) hero === | === Choosing a good secondary (helper) hero === | ||
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=== Stack divide, and conquer === | === Stack divide, and conquer === | ||
Flanking has its uses, [[Cyclops | Flanking has its uses, [[Cyclops]] and [[Genie]] units with their casting or castle wall damage feature work '''without considering the unit amount''' of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map. | ||
== Faction Specific Strategies == | == Faction Specific Strategies == | ||
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* [[Conflux#Strategy|Conflux]] | * [[Conflux#Strategy|Conflux]] | ||
* [[Cove#Strategy|Cove]] | * [[Cove#Strategy|Cove]] | ||
== See also == | == See also == | ||
* [[Tricks]] | * [[Tricks]] | ||
[[Category: | [[Category: Miscellaneous]]{{keywords}} |