Editing Talk:Implosion

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
In [[Dungeon]], Grail building adds +12 to SP during a siege. If originally hero has 99 SP, won't it be 111 in that case (or even higher if some artifacts increase SP)?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 10:34, 10 May 2021 (UTC)
In [[Dungeon]], Grail building adds +12 to SP during a siege. If originally hero has 99 SP, won't it be 111 in that case (or even higher if some artifacts increase SP)?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 10:34, 10 May 2021 (UTC)
:Primary skills are normally capped at 99 at which point artifacts, events, objects etc. stop increasing it and the hero simply doesn't get any more points or benefits. However Grail structures seem to ignore this limitation - during a siege of Tower with Skyship built defending hero with 99 Knowledge will have 99 Knowledge shown, but his mana will exceed 1100, as if the stat boost worked anyway (no Intelligence secondary). For the Dungeon, Magic Arrow with 99 Power & no Earth Magic does 1000 damage, Implosion 7525. With everything as above & Guardian of Earth it is the same 1000 and 7525. Looks like the only way to push damage up at this point is through Orbs of X, Sorcery, Advanced X Magic or magical terrain, hero specialties. Tested on WoG -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 20:31, 11 May 2021 (UTC)
:Primary skills are normally capped at 99 at which point artifacts, events, objects etc. stop increasing it and the hero simply doesn't get any more points or benefits. However Grail structures seem to ignore this limitation - during a siege of Tower with Skyship built defending hero with 99 Knowledge will have 99 Knowledge shown, but his mana will exceed 1100, as if the stat boost worked anyway (no Intelligence secondary). For the Dungeon, Magic Arrow with 99 Power & no Earth Magic does 1000 damage, Implosion 7525. With everything as above & Guardian of Earth it is the same 1000 and 7525. Looks like the only way to push damage up at this point is through Orbs of X, Sorcery, Advanced X Magic or magical terrain, hero specialties. Tested on WoG -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 20:31, 11 May 2021 (UTC)
== Maximum Hero Level in Sod - 6424 ==
The result of my attempt is that the maximum available hero level in Sod is '''6424''' instead of 108. The reason for this value is that exceeding this level will continuously pop up upgrades until it crashes. To achieve this level, you can let AI's hero pass through a large group of experience events. After that, use a event to defeat the AI's hero, and then recruit them out of the tavern. Heroes with Expert Earth Magic, Orb of Silt, Expert Sorcery, and level 6424 Sorcery specialty (e.g. Sandro) casting Implosion and Armageddon can cause '''571611 and 375154 point of damage'''. I have already tested it on Sod and I also have some screenshots, although the text inside is in Chinese. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 15:33, 30 January 2024 (UTC)
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)