Editing Template Editor
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 108: | Line 108: | ||
=== Spells === | === Spells === | ||
This setting controls which spells can or cannot appear. Banned spells will not appear in [[Mage Guild]]s, [[Shrine]]s, [[Pyramid]]s, [[Spell Scroll]]s, [[Pandora's Box]] and [[Scholar | This setting controls which spells can or cannot appear. Banned spells will not appear in [[Mage Guild]]s, [[Shrine]]s, [[Pyramid]]s, [[Spell Scroll]]s, [[Pandora's Box]] and [[Scholar]]s, and will not be granted by Tomes of Magic and [[Spellbinder's Hat]]. But they will still be available as hero starting spells. In particular, note that if the hero [[Gem]] is allowed, her starting spell will always be [[Summon Boat]] if water content setting is "Normal" or "Islands", and [[Bless]] otherwise. Special spells ([[Titan's Lightning Bolt]] and creature abilities: Stone, Poison, Bind, Disease, Paralyze, Aging, Death Cloud, Lightning Strike ([[Thunderbird]]s), Dispel Good, Death Stare and Acid Breath) are not affected by this setting. By default, the following spells are disabled: | ||
* [[Summon Boat]], [[Scuttle Boat]] and [[Water Walk]] if a random card is generated with water content: "None". | * [[Summon Boat]], [[Scuttle Boat]] and [[Water Walk]] if a random card is generated with water content: "None". | ||
Line 126: | Line 126: | ||
=== Secondary Skills === | === Secondary Skills === | ||
This setting controls which secondary skills can be learned. Banned skills will not appear when a hero levels up, nor anywhere else on the map, including [[Witch Hut]]s, [[Universities]] and [[Scholar | This setting controls which secondary skills can be learned. Banned skills will not appear when a hero levels up, nor anywhere else on the map, including [[Witch Hut]]s, [[Universities]] and [[Scholar]]s, but they will still be available as heroes starting skills. By default, the following skills are banned: | ||
* [[Navigation]] if a random map is generated with a water level of "None". | * [[Navigation]] if a random map is generated with a water level of "None". | ||
Line 147: | Line 147: | ||
* [[#zone_sparseness|Zone sparseness]] setting; | * [[#zone_sparseness|Zone sparseness]] setting; | ||
* [[#rock_blocks|Rock blocks]] setting. So zone size must be adjusted by trial and error until the right size is obtained. Adjusting [[#zone_sparseness|zone sparseness]] and [[#rock_blocks|rock blocks]] may also help to have better control over zone sizes. | * [[#rock_blocks|Rock blocks]] setting. So zone size must be adjusted by trial and error until the right size is obtained. Adjusting [[#zone_sparseness|zone sparseness]] and [[#rock_blocks|rock blocks]] may also help to have better control over zone sizes. | ||
<span id="zone_placement"></span> | <span id="zone_placement"></span> | ||
Line 323: | Line 321: | ||
** Frequency: 25. | ** Frequency: 25. | ||
** Maximum on the map: unlimited. | ** Maximum on the map: unlimited. | ||
** Maximum per zone: 1 | ** Maximum per zone: 1. | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[Corpse]] | * [[Corpse]] | ||
Line 331: | Line 329: | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
** Terrain types: sand, rough. | ** Terrain types: sand, rough. | ||
* [[Marletto Tower]] | * [[Marletto Tower]] | ||
** Value: 1500. | ** Value: 1500. | ||
Line 347: | Line 339: | ||
** Frequency: 50. | ** Frequency: 50. | ||
** Maximum on the map: unlimited. | ** Maximum on the map: unlimited. | ||
** Maximum per zone: 1 | ** Maximum per zone: 1. | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[Faerie Ring]] | * [[Faerie Ring]] | ||
Line 379: | Line 371: | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
** Terrain types: dirt, grass, swamp, subterranean, highlands. | ** Terrain types: dirt, grass, swamp, subterranean, highlands. | ||
* [[Hut of the Magi]] (disabled by default) | * [[Hut of the Magi]] (disabled by default) | ||
** Value: 100. | ** Value: 100. | ||
Line 463: | Line 449: | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[Pyramid]] | * [[Pyramid]] | ||
** Value: 5000. | ** Value: 5000. | ||
Line 523: | Line 503: | ||
** Maximum per zone: 1 (cannot be increased). | ** Maximum per zone: 1 (cannot be increased). | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[ | * [[Scholar]] | ||
** Value: 1500. | ** Value: 1500. | ||
** Frequency: 100. | ** Frequency: 100. | ||
Line 565: | Line 545: | ||
** Maximum per zone: 1. | ** Maximum per zone: 1. | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[ | * [[Mermaids]] | ||
** Value: 100. | ** Value: 100. | ||
** Frequency: 20. | ** Frequency: 20. | ||
Line 601: | Line 581: | ||
** Maximum per zone: 1 (cannot be increased). | ** Maximum per zone: 1 (cannot be increased). | ||
** Terrain types: dirt, grass, rough, highlands. | ** Terrain types: dirt, grass, rough, highlands. | ||
* [[Learning Stone]] | * [[Learning Stone]] | ||
** Value: 1500. | ** Value: 1500. | ||
Line 643: | Line 617: | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
** Terrain types: any except water. | ** Terrain types: any except water. | ||
* [[Warrior's Tomb]] | * [[Warrior's Tomb]] | ||
** Value: 6000. | ** Value: 6000. | ||
Line 734: | Line 702: | ||
** Terrain types: highlands. | ** Terrain types: highlands. | ||
* [[Ancient Lamp]] (disabled by default) | * [[Ancient Lamp]] (disabled by default) | ||
** Value: | ** Value: 7000. | ||
** Frequency: | ** Frequency: 10. | ||
** Maximum on the map: unlimited. | ** Maximum on the map: unlimited. | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
Line 962: | Line 930: | ||
** Maximum on the map: unlimited. | ** Maximum on the map: unlimited. | ||
** Maximum per zone: unlimited. | ** Maximum per zone: unlimited. | ||
** Terrain types: water. | ** Terrain types: any except water. | ||
* [[Temple of the Sea]] | * [[Temple of the Sea]] | ||
** Value: 10000. | ** Value: 10000. | ||
Line 1,108: | Line 1,076: | ||
There is also a Random Resource object, with its own settings, which is replaced by a specific resource at the start of the game. | There is also a Random Resource object, with its own settings, which is replaced by a specific resource at the start of the game. | ||
<span id="quest_artifact_for_seers_hut"></span> '''[[Seer's Hut]] quest artifact'''. This object is a random artifact of level 1 (treasure artifact), which is not part of any compound artifact. This artifact is unique on the map. When this object is generated, an unguarded [[Seer's Hut]] is created in another zone on the map, looking for the artifact | <span id="quest_artifact_for_seers_hut"></span> '''[[Seer's Hut]] quest artifact'''. This object is a random artifact of level 1 (treasure artifact), which is not part of any compound artifact. This artifact is unique on the map. When this object is generated, an unguarded [[Seer's Hut]] is created in another zone on the map, looking for the artifact. This object is divided in several categories depending on the reward given by the [[Seer's Hut]]. | ||
* Maximum on the map: unlimited. | * Maximum on the map: unlimited. | ||
Line 1,238: | Line 1,206: | ||
* Gold Mine | * Gold Mine | ||
** Value: 7000. | ** Value: 7000. | ||
==== Creature Rewards ==== | ==== Creature Rewards ==== | ||
Line 1,303: | Line 1,268: | ||
Each group is generated as follows. A random number '''total_value''' is generated within the value range of the group's treasure category. Then, an object with a value between '''total_value / 4''' and '''total_value''' is randomly selected among valid objects for this zone. The probability for an object to be selected is proportional to its frequency. | Each group is generated as follows. A random number '''total_value''' is generated within the value range of the group's treasure category. Then, an object with a value between '''total_value / 4''' and '''total_value''' is randomly selected among valid objects for this zone. The probability for an object to be selected is proportional to its frequency. | ||
Then, as long as the value sum '''group_value''' of already generated objects meets one of the conditions '''total_value - group_value & | Then, as long as the value sum '''group_value''' of already generated objects meets one of the conditions '''total_value - group_value < 1500''' or '''group_value < total_value / 2''', another object with a value between '''0.25*(total_value)''' and '''1.25*(total_value - group_value)''' is randomly selected and added to the group. This process is repeated until none of the 2 conditions are met, or no valid object can be found within the requested value range. Object groups can be made of a single object. | ||
=== Objects and Connections Guards === | === Objects and Connections Guards === | ||
Line 1,449: | Line 1,412: | ||
* It is recommended to ensure that in each zone, there is a sufficient number of one-cell objects - that is, with a single trigger cell and without obstacle cells (for example, Resources, Artifacts, [[Pandora's Box]], [[Serpent Fly Hive]] and fit into treasure ranges. Otherwise, due to the amount of obstacles in the zone, RMG cannot place large objects properly, and may interrupt object generation, leaving some areas empty. | * It is recommended to ensure that in each zone, there is a sufficient number of one-cell objects - that is, with a single trigger cell and without obstacle cells (for example, Resources, Artifacts, [[Pandora's Box]], [[Serpent Fly Hive]] and fit into treasure ranges. Otherwise, due to the amount of obstacles in the zone, RMG cannot place large objects properly, and may interrupt object generation, leaving some areas empty. | ||
* For external dwellings, for [[Pandora's Box]] with creatures, and for [[Seer's Hut]] quest artifacts with creatures, value cannot be customized. It is calculated based on the number of zones with towns/castles of different factions. But you can adjust the treasure ranges of zones so they include required values. | * For external dwellings, for [[Pandora's Box]] with creatures, and for [[Seer's Hut]] quest artifacts with creatures, value cannot be customized. It is calculated based on the number of zones with towns/castles of different factions. But you can adjust the treasure ranges of zones so they include required values. | ||
* External dwellings, [[Pandora's Box]] with creatures and [[Seer's Hut]] quest artifacts with creatures can be generated only in zones where [[#zone_faction|zone faction]] is the same as creature faction. But it is possible to [[#force_neutral_creatures|force zone faction to be neutral]]. | * External dwellings, [[Pandora's Box]] with creatures and [[Seer's Hut]] quest artifacts with creatures can be generated only in zones where [[#zone_faction|zone faction]] is the same as creature faction. But it is possible to [[#force_neutral_creatures|force zone faction to be neutral]]. | ||
* Sometimes an object is rarely generated due to its low frequency. Increasing object frequency increases the probability of generation. | * Sometimes an object is rarely generated due to its low frequency. Increasing object frequency increases the probability of generation.{{keywords}} | ||