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At the beginning of each day, [[mine]]s and [[Town|cities]] you control add to your [[resource]]s. Resources represent [[gold]] and raw materials you may spend to improve your towns, recruit troops, and perform other actions. Town buildings that producing creatures do so on the first day of the week. [[Artifact merchants|Artifact Merchant]]s replenish their stock on the first day of the month. The current date appears in the lower right corner of the [[Adventure Map]] screen. | At the beginning of each day, [[mine]]s and [[Town|cities]] you control add to your [[resource]]s. Resources represent [[gold]] and raw materials you may spend to improve your towns, recruit troops, and perform other actions. Town buildings that producing creatures do so on the first day of the week. [[Artifact merchants|Artifact Merchant]]s replenish their stock on the first day of the month. The current date appears in the lower right corner of the [[Adventure Map]] screen. | ||
Some weeks and months are [[growth#Special weeks and months|special]], increasing growth for a specific creature type (or, in the case of [[plague]], decreasing for all). | |||
The order in which players take their turns is as follows (assuming all colours are in the game and all players are human): | The order in which players take their turns is as follows (assuming all colours are in the game and all players are human): | ||
* Red | |||
* Blue | |||
* Tan | |||
* Green | |||
* Orange | |||
* Purple | |||
* Cyan | |||
* Pink | |||
This is also the order in which the players appear in the [[buildings common to all towns#Tavern|tavern]]. | This is also the order in which the players appear in the [[buildings common to all towns#Tavern|tavern]]. | ||
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If there are computer players, they always have their turns after all human players. | If there are computer players, they always have their turns after all human players. | ||
[[Category: Features]] | |||
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