Editing Town themes
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Here is the list of '''musical themes''' representing [[town]]s. Music for nine traditional towns is composed by [ | Here is the list of '''musical themes''' representing [[town]]s. Music for nine traditional towns is composed by [[Paul Romero]], while the theme of [[Town themes#Cove|Cove]] is written by [[Horn of the Abyss]] founder [[Docent Picolan]]. | ||
== Castle == | == Castle == | ||
The theme of [[Castle]] is a solemn and noble melody in A major. Woodwind trills resemble horses' neighing, which is a reference to [[Cavalier and Champion|Cavaliers]] as well as to [[Knight]] heroes, while bell toll is an allusion to [[Monk and Zealot|Monks]] and [[Cleric]] heroes | The theme of [[Castle]] is a solemn and noble melody in A major. Woodwind trills resemble horses' neighing, which is a reference to [[Cavalier and Champion|Cavaliers]] as well as to [[Knight]] heroes, while bell toll is an allusion to [[Monk and Zealot|Monks]] and [[Cleric]] heroes. | ||
== Rampart == | == Rampart == | ||
[[Rampart]] has possibly the mildest town theme in the whole game. It is a Celtic-like melody accompanied by a harp, written in G minor. Rampart theme has a brief intro and ending, both featuring melodies by wind instruments. | [[Rampart]] has possibly the mildest and most benevolent town theme in the whole game. It is a Celtic-like melody accompanied by a harp, written in G minor. Rampart theme has a brief intro and ending, both featuring melodies by wind instruments. | ||
== Tower == | == Tower == | ||
The theme of [[Tower]] (D minor) is the longest and most developed in the game. It's a cycle of variations on a waltzing melody which gets more and more courageous and militant. | The theme of [[Tower]] (D minor) is the longest and most developed in the game. It's a cycle of variations on a waltzing melody which gets more and more courageous and militant. Passages of flutes and violins depict flying snowflakes, since Tower's [[native terrain]] is [[Snow]], while using of choir and percussion creates an enchanted atmosphere, as Tower is one of the most magical Heroes 3 towns. | ||
== Inferno == | == Inferno == | ||
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== Necropolis == | == Necropolis == | ||
The theme of [[Necropolis]] is a realm of horror and dread. It starts with funeral bell tolls and a moaning choir melody (C minor), which seems to be a choir of dead souls. Then comes a famous Gregorian chant "[https://youtube.com/watch?v=RMZPdSo2qUQ Dies irae]" ("Day of Wrath"), which is a symbol of death in many classical music works. It is followed by warlike music | The theme of [[Necropolis]] is a realm of horror and dread. It starts with funeral bell tolls and a moaning choir melody (C minor), which seems to be a choir of dead souls. Then comes a famous Gregorian chant "[https://youtube.com/watch?v=RMZPdSo2qUQ Dies irae]" ("Day of Wrath"), which is a symbol of death in many classical music works. It is followed by warlike music resembling gallop of [[Black Knight and Dread Knight|Black and Dread Knights]]. In the end, "Dies irae" is performed by harpsichord in B-flat minor, driving deep sorrow and depression. | ||
== Dungeon == | == Dungeon == | ||
Soundtrack of [[Dungeon]] is dark and gloomy, but not as | Soundtrack of [[Dungeon]] is dark and gloomy, but not as horrific as in [[Town themes#Necropolis|Necropolis]], providing some sophisticated oriental motifs. A melody in the rhythm of a slow waltz (A minor) develops throughout the piece, getting more and more furious. It is interesting that [[Town themes#Tower|Tower]], which is Dungeon's fierce rival due to [[Giant and Titan|Titans]]-[[Red Dragon and Black Dragon|Black Dragons]] stand-off, also has a waltz-like theme. | ||
== Stronghold == | == Stronghold == | ||
[[Stronghold]] theme is written in F minor, and is one of the most dramatic and militant in Heroes 3. It is in fact a scene of a tough battle, with many specific effects depicting Stronghold's creatures, for example, [[Roc and Thunderbird|Thunderbirds']] shrieking, [[Goblin and Hobgoblin|Goblins']] crude speech (notice sound effects when visiting their external | [[Stronghold]] theme is written in F minor, and is one of the most dramatic and militant in Heroes 3. It is in fact a scene of a tough battle, with many specific effects depicting Stronghold's creatures, for example, [[Roc and Thunderbird|Thunderbirds']] shrieking, [[Goblin and Hobgoblin|Goblins']] crude speech (notice sound effects when visiting their external dwelling), and unstoppable gallop of [[Wolf Rider and Wolf Raider|Wolf Raiders]]. Stronghold is a symbol of brute force, same for its music. Originally this theme was created for [[Castle]]. | ||
== Fortress == | == Fortress == | ||
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== Cove == | == Cove == | ||
Music of [[Cove]] is written by [ | Music of [[Cove]] is written by [[Docent Picolan]] instead of [[Paul Romero]]. It may resemble [[Town themes#Conflux|Conflux]] theme, as they both aren't too dramatic, and Cove's main melody is even quite lyrical. The key is C minor. The theme of Cove is accompanied by rumble of waves, while previous nine town themes don't have any sounds of nature itself (in the official editions, only [[terrain themes]] have it, for example, the one of Water also features splashing sea waves). | ||
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