Editing Undead vs Unliving
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= Classification = | |||
=== Once-living === | |||
Skeletons, zombies, wights, vampires, liches, black knights, dread knights, bone dragons, and ghost dragons. | |||
* Undead | * Undead | ||
* | * Animated by unholy magic (Necromancy/Animate Dead) | ||
* | * Unaffected by Resurrection/Sacrifice | ||
* Unaffected by death cloud of liches | * Unaffected by death cloud of liches | ||
* Unaffected by morale | * Unaffected by morale | ||
* Unaffected by the Elixir of Life | |||
* Unaffected by the | |||
=== Never-living === | |||
Elementals, golems, | Elementals, golems, gargoyles, and crystal dragons. | ||
* Non-living/unliving | * Non-living/unliving | ||
* Non-undead | * Non-undead | ||
* Animated by neutral | * Animated by neutral magics using never-living materials | ||
* | * Unaffected by Resurrection/Sacrifice | ||
* | * Unaffected by unholy magic (Necromancy/Animate Dead) | ||
* Unaffected by death cloud of liches (Either crystal dragons should not have been set as affected, or all never-living creatures should have been affected) | |||
* Unaffected by death cloud of liches | * Unaffected by morale (Gargoyles and crystal dragons should not have been set as affected) | ||
* Unaffected by the Elixir of Life | |||
* Unaffected by | |||
* Unaffected by the | |||
=== Living === | |||
All creatures not listed above. | All creatures not listed above. | ||
* Non-undead | * Non-undead | ||
* | * Brought back to life by good/evil magic (Resurrection/Sacrifice) | ||
* | * Unaffected by unholy magic (Necromancy/Animate Dead) | ||
* Affected by death cloud of liches | * Affected by death cloud of liches | ||
* Affected by morale | * Affected by morale | ||
* Affected by the | * Affected by the Elixir of Life | ||
= From the Restoration of Erathia manual = | = From the Restoration of Erathia manual = | ||
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ability. Does not work on '''Undead''' | ability. Does not work on '''Undead''' | ||
or '''non-living''' creatures. | or '''non-living''' creatures. | ||
= Notes = | |||
[[Talk:Elixir of Life#Death Knights|Death knights]], [[Talk:Elixir of Life#Necromancy|skeletons]], and [[Talk:Elixir of Life#Vampires & Vampire Lords|vampires]] are all described as being '''resurrected'''. This is an error in the manual. It should have been written that they were animated through '''Unholy Magic''' or '''Unholy Resurrection''' or just Necromancy. | |||
[[Talk:Elixir of Life#Stone_.26_Obsidian_Gargoyles|Gargoyles]], [[Talk:Elixir of Life#Stone & Iron Golems|gol]][[Talk:Elixir of Life#Gold & Diamond Golems|ems]], [[Talk:Elixir of Life#Walking Dead & Zombies|zombies]], and [[Talk:Elixir of Life#Water Elementals|elementals]] are all described as being '''animated''' by magic. | |||
[[Talk:Elixir of Life#Crystal Dragons|Crystal dragons]] are described as being '''brought to life through magical means'''. The manual also states that they are often '''created''' by wizards for the crystal they shed. The quest objective of the Dragon Slayer campaign is defeating a "Crystal Golem Dragon". In the video they state that they have succeeded in creating a dragon golem out of the finest crystal. | |||
In all three manuals, the word '''non-undead''' is only used twice and only in the Restoration of Erathia manual. It is used to describe creatures that can be [[Talk:Elixir of Life#Sacrifice|'''sacrificed''']] as well as creatures that are damaged by the death cloud of [[Talk:Elixir of Life#Liches & Power Liches|Liches]]. The manual fails to mention that elementals, golems, and gargoyles are also immune to the death cloud. (Also, either crystal dragons should have been immune to the death cloud as well, or none of these creatures should have been immune). | |||
The word '''living''' is only used in the Restoration of Erathia manual and it is only used once. It is used to describe creatures that lose [[Talk:Elixir of Life#Morale|morale]] when in the same army as '''undead''' creatures. The manual fails to mention gargoyles and crystal dragons, both of which also lose morale when in an army with '''undead''' creatures. The Elixir of Life plainly states that it does not affect '''non-living''' (or '''undead''') creatures. I have tested in-game, and the Elixir of Life does not affect gargoyles or crystal dragons other than the basic increase in health provided by the lesser artifacts in the set. If the game designers meant for gargoyles and crystal dragons to actually be affected by morale, I think they would have written them in here as exceptions. Instead I believe gargoyles and crystal dragons, based on their '''method of creation''', were meant to be, like golems and elementals, '''unaffected by morale'''. | |||
The words '''unliving''', '''un-living''', '''nonliving''', and '''non-living''' are not referenced in either the Restoration of Erathia manual, or the Armageddon's Blade manual. | |||
The same is true in the Shadow of Death manual, except for a single reference to '''non-living''' when describing creatures '''unaffected by the [[Talk:Elixir of Life#Elixir of Life|Elixir of Life]]'''. It also implies that '''non-living''' refers to a creature group that is distinct from the '''undead'''. The in-game description for the Elixir of Life replaces the word '''non-living''' with '''unliving''', which is also the only place I've even seen the word '''unliving'''. Without a comprehensive study, it is difficult for players to see the difference between this group of creatures and the '''undead'''. | |||
[[Category:Terms]] | [[Category:Terms]] |