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{{speculative}}{{about|'''Day of Reckoning''' is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}} [[File:Day of Reckoning.png|frame|right]] '''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]]. The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps. Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions. A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion. Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run. == Features == ;New towns * {{town|Palace}} * {{town|Grotto}} * {{town|Forge}} ;New terrain types * [Grotto terrain]: a dark gray, ash-like soil. * [Forge terrain]: a polluted wasteland, with a slightly greenish tint. ;New creatures * Alternatives for original factions ** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}} ** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}} ** {{town|Tower|noname=}}{{Cnu|Tower_1|image=Placeholder|Simurgh|image2=Placeholder|name=??? and Simurgh|Day of Reckoning}} ** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}} ** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}} ** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}} ** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}} ** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}} ** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}} * Palace ** {{Cnu|Nisse|Tomte}} ** {{Cnu|Viking|Einheri}} ** {{Cnu|Ice Maiden|Yuki Onna}} ** {{Cnu|White Tiger|Sabertooth}} ** {{Cnu|Snow Elf|High Elf}} ** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}} ** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Palace_6_name|Day of Reckoning}} ** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}} GIMMICK TEXT * Grotto<!-- ** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}} ** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}} ** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}} ** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}} ** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}} ** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}} ** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}} --> GIMMICK TEXT * Forge<!-- ** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}} ** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}} ** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}} ** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}} ** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}} ** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}} ** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}} --> GIMMICK TEXT * Neutral ** {{Cn|Triton|image=Placeholder|name=Triton}} ** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}} ** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}} ** {Cn|Neutral_4|image=Placeholder|name=Neutral_4} ** {Cn|Neutral_5|image=Placeholder|name=Neutral_5} ** {Cn|Neutral_6|image=Placeholder|name=Neutral_6} ** {Cn|Neutral_7|image=Placeholder|name=Neutral_7} ;Secondary skills * Balance changes to [[Eagle Eye]]. {{campaign navigational box}} ; New [[campaigns]] * [Camp_1] * [Camp_2] * [Camp_3] ;New heroes * Palace heroes - the [Jarl] (might) and [Oracle] (magic) * Grotto heroes - the [Mystery_Town_might] (might) and [Mystery_Town_magic] (magic) * Forge heroes - the [Cyborg] (might) and [Technician] (magic) ** Codgur * {h|Hero_1|Class} * {h|Hero_2|Class} * {h|Hero_3|Class} * {h|Hero_4|Class} * Change_1 * Change_2 * Change_3 * Several [[Heroes from previous games|returning heroes]], such as Falagar. ;Miscellaneous * Dozens of new map objects, including: ** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc. ** Fortified walls and [[garrison]]s themed after each town faction. ** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes. ** New types of [[Treasure Chest]]s. * Several new [[artifact]]s, including the [[Sword of Frost]]. * Full compatibility with [[Heroes 3 HD]]. * A search function for spells and artifacts. * Keyboard shortcuts for spells. * A zoomable map. == Gallery == <gallery mode="packed-hover"> <!-- File:Day of Reckoning Menu.png --> <!-- File:Day of Reckoning Menu no buttons.png --> <!-- File:Day of Reckoning Loading Screen.png --> File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects. File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants. File:DoR_teaser_offense_building.png|This building is said to increase your heroes' [[Offense]] skill globally. File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer's Hut]] File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent. File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant. File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade. File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders. File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom. File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes. File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi. File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid. File:DoR_teaser_aprilsfools_fight.png|April's Fools 2024. DoR assets used in a Heroes IV scene. File:DoR_teaser_aprilsfools_town.png|April's Fools 2024. DoR assets used in a Heroes IV scene. </gallery> == Pictures for Campaigns without campaign maps == <gallery mode="packed-hover"> </gallery> ==Maps== {{Map table}} {{Day of Reckoning map table}} |} == Wiki pages == *[[Palace]] *[Grotto] *[[Forge]] *[List of heroes (DoR)] *[List of creatures (DoR)] *[List of artifacts (DoR)] *[List of maps (DoR)] *[Day of Reckoning (Changelog)] *[Day of Reckoning (Documentation)] == External links == ;English links * [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread] * [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account] * [https://www.youtube.com/@homm3dor Official YouTube Account] == See also == <nowiki>[[Link to relevant topic]]</nowiki> [[Category:Expansions]] [[Category:Day of Reckoning|*]] __NOTOC__
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