Editing Walking Dead and Zombie
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{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}} | {{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}} | ||
'''Walking Dead and Zombies''' are | '''Walking Dead and Zombies''' are level 2 creatures of [[Necropolis town]]. They are recruited from the [[Graveyard]], and can also be raised with Basic Necromancy if the hero has equipped the [[Cloak of the Undead King|Cloak of the Undead King]]. | ||
''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup> | ''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup> | ||
== | == Disease special ability == | ||
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. | Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | *{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | ||
{{user commentary| | {{user commentary| | ||
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{{creature 'see also'|up=* [[Cloak of the Undead King]]}} | {{creature 'see also'|up=* [[Cloak of the Undead King]]}} | ||
*[[Churchyard]] {{withhota}} | |||
* [[Churchyard]] {{withhota}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |