Editing Water Walk
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{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20| | {{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20| | ||
| school = Water Magic | | school = Water Magic | ||
| level = 4th | | level = 4th | ||
| cost = 12 | | cost = 12 | ||
| duration = one day | | duration = one day | ||
| b_effect = The casting hero may follow a movement path across water | | b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement. | ||
| a_effect = | | a_effect = Same as basic effect, except that water movement may be up to 80% of the hero's normal movement. | ||
| e_effect = | | e_effect = Same as basic effect, except that water movement may be made at the hero's full, normal movement. | ||
}} It | }} It ables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
'''Related artifacts:''' | '''Related artifacts:''' | ||
* {{An|Boots of Levitation}} | * {{An|Boots of Levitation}} | ||
== Discussion == | |||
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |