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[[Category: Buildings]]
{{buildings}}
'''Tavern'''
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
| align=center | [[File: Tavern.gif]]
|-
| Tavern as seen on [[adventure map]].
|}


Provides the ability to recruit heroes, hear rumours, and visit the [[Thieves' guild]].
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;"
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory tavern (outline).gif|border|150px]]
|}


'''Recruiting heroes'''
'''Building cost:''' 500 {{G}} 5 {{wood}}.<br>
'''Buildings required:''' none.


Heroes can be bought from the tavern at the price of 2500 [[Gold]]. At the beginning of each week two new heroes will become available, one of which will always be from the town you began with (unless all the heroes from your town are already taken). If you buy a hero, another hero will become available in its place, but it will only have a single creature and may be from any town.  
'''General purpose'''<br>
'''Tavern''' is a building where a player may hire [[heroes]], visit [[Thieves' Guild]] and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.


'''Hearing rumours'''
'''Hiring heroes'''<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.


Above the selection of heroes is a small box containing rumours. For the most part you don't need to pay any attention to this but it may be occasionally helpful. Mapmakers are allowed to enter as many of their own rumours as they see fit, some may be helpful in the sense they reveal the location of treasures and points of interest.
'''Hearing rumors'''<br>
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.


For example this rumour can be found in the map ''A Viking we shall go!'' from the {{sod}} expansion:
'''Adventure map troop estimates'''<br>
''In the North Sea, to west of Eire there is said to be a graveyard of dead ships.''
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.


There are also default rumours that you may find useful as well. Some reveal the terrain that the [[Grail]] is buried under and others point out which player has the most artifacts.
== [[HD mod]] ==
[[Thieves' Guild]]'s information can be checked by pressing 'G' hotkey without even opening a town window.


'''Adventure map'''
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
**The feature only available in single player game.
**The invited hero appears available for hire after hiring another hero.
[[file:invite-a-hero.gif]]


There is also a tavern available of the adventure map as well. It resembles the tavern of the [[Castle]] town. It works the same as a regular tavern.
== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
[[File:Tavern (water).gif]]


Trivia: In the original ROE game, the heroes available in one of the on-map taverns would be different from the ones available in your castle.  But they changed this in a patch.
== Gallery==
[[File:RoE 1.0-Data-VIDEO VID-TAVERN.png]]


Requires: [[Village Hall]]
{{clear|left}}


Cost: 500 [[Gold]] and 5 [[Wood]]
==See also==
* [[Thieves' Guild]]
{{map objects 'see also'}}</div>
 
{{water object navigational box}}
 
[[Category: Buildings common to all towns]]
[[Category: Adventure Map]]

Revision as of 21:29, 30 April 2024

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Tavern as seen on adventure map.
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss

Building cost: 500 Gold 5 Wood.
Buildings required: none.

General purpose
Tavern is a building where a player may hire heroes, visit Thieves' Guild and hear rumors. It also increases morale of the defending hero's army by +1. Additionally, Taverns can also be found on adventure map, where they have the same functions except the morale increase. In original Restoration of Erathia, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.

Hiring heroes
Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.

Hearing rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the terrain of which the grail is buried or which player has the most artifacts.

Adventure map troop estimates
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).

    • 0 Taverns - The town/garrison will look empty, even though it is not.
    • 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
    • 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.

HD mod

Thieves' Guild's information can be checked by pressing 'G' hotkey without even opening a town window.

You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.

    • The feature only available in single player game.
    • The invited hero appears available for hire after hiring another hero.

Horn of the Abyss

In Horn of the Abyss a variant of Tavern for water terrain was added. Hired hero appears in a boat.

Gallery

See also

See also: