Tavern: Difference between revisions

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{{buildings}}
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
| align=center | [[File: Tavern.gif]]
| align=center | [[File: Tavern.gif]]
|-
|-
| Tavern as seen on [[Adventure Map]].
| Tavern as seen on [[adventure map]].
|}
|}


{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;"
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
|-
|-
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| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]  
|-
|-  
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove tavern (outline).gif|border|150px]]
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory tavern (outline).gif|border|150px]]
|}
|}


=== General purpose ===
'''Building cost:''' 500 {{G}} 5 {{wood}}.<br>
Tavern is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}} the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
'''Buildings required:''' none.
 
'''General purpose'''<br>
'''Tavern''' is a building where a player may hire [[heroes]], visit [[Thieves' Guild]] and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
 
'''Hiring heroes'''<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
 
'''Hearing rumors'''<br>
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
 
'''Adventure map troop estimates'''<br>
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.


=== Hiring heroes ===
== [[HD mod]] ==
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}} heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
[[Thieves' Guild]]'s information can be checked by pressing 'G' hotkey without even opening a town window.


=== Hearing rumors ===
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
**The feature only available in single player game.
**The invited hero appears available for hire after hiring another hero.
[[file:invite-a-hero.gif]]


== {{hota}} ==
== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
[[File:Tavern (water).gif]]
[[File:Tavern (water).gif]]
== Gallery==
[[File:RoE 1.0-Data-VIDEO VID-TAVERN.png]]
{{clear|left}}


==See also==
==See also==
* [[Thieves' Guild]]
* [[Thieves' Guild]]
{{map objects 'see also'}}</div>
{{water object navigational box}}


[[Category: Buildings common to all towns]]
[[Category: Buildings common to all towns]]
[[Category: Adventure Map]]
[[Category: Adventure Map]]

Revision as of 21:29, 30 April 2024

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Tavern as seen on adventure map.
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss

Building cost: 500 Gold 5 Wood.
Buildings required: none.

General purpose
Tavern is a building where a player may hire heroes, visit Thieves' Guild and hear rumors. It also increases morale of the defending hero's army by +1. Additionally, Taverns can also be found on adventure map, where they have the same functions except the morale increase. In original Restoration of Erathia, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.

Hiring heroes
Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.

Hearing rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the terrain of which the grail is buried or which player has the most artifacts.

Adventure map troop estimates
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).

    • 0 Taverns - The town/garrison will look empty, even though it is not.
    • 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
    • 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.

HD mod

Thieves' Guild's information can be checked by pressing 'G' hotkey without even opening a town window.

You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.

    • The feature only available in single player game.
    • The invited hero appears available for hire after hiring another hero.

Horn of the Abyss

In Horn of the Abyss a variant of Tavern for water terrain was added. Hired hero appears in a boat.

Gallery

See also

See also: