Talk:Breath attack: Difference between revisions
(Created page with ""These general rules do not apply in all cases. If there is not a red arrow on the chart, the attack will not work from that direction." - Legate on the page * Thats simply false. The diagram is missing some directions of attack that do work. My decription in general rules, however, covers all cases as far as I know. - ~~~ This diagram is only accurate for the attacking hero (whose creatures line up on the left at the beginning of the battle). It is not accurate for the...") |
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Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) | |||
* | * The diagram definitely "looks" wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC) | ||
** Whether the attacking creature is part of the attacking or defending army. | |||
** Whether the attacking creature is travelling left or right prior to the attack. | |||
** Whether the first target is 1 or 2 hexes. | |||
** Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to). | |||
*** I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug. | |||
Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The yellow lines are arrows I expected to be on this diagram and the blue lines are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:12, 24 October 2024 (UTC) | |||
[[File:Breath Attack - Discussion.gif]] | |||
== Possible mod idea? == | |||
Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut's Heat stroke attack. If that is possible, it may make this issue easier to figure out. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC) | |||
I don't know if Id be able to do it... I'm still a beginner in assembly. I can try... - Csaros |
Latest revision as of 18:58, 24 October 2024
Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - Csaros (talk)
- The diagram definitely "looks" wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --Legate (talk) 15:33, 24 October 2024 (UTC)
- Whether the attacking creature is part of the attacking or defending army.
- Whether the attacking creature is travelling left or right prior to the attack.
- Whether the first target is 1 or 2 hexes.
- Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to).
- I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug.
Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The yellow lines are arrows I expected to be on this diagram and the blue lines are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --Legate (talk) 17:12, 24 October 2024 (UTC)
Possible mod idea?[edit | hide | hide all]
Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut's Heat stroke attack. If that is possible, it may make this issue easier to figure out. --Legate (talk) 15:33, 24 October 2024 (UTC) I don't know if Id be able to do it... I'm still a beginner in assembly. I can try... - Csaros