Talk:Breath attack: Difference between revisions

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(Created page with ""These general rules do not apply in all cases. If there is not a red arrow on the chart, the attack will not work from that direction." - Legate on the page * Thats simply false. The diagram is missing some directions of attack that do work. My decription in general rules, however, covers all cases as far as I know. - ~~~ This diagram is only accurate for the attacking hero (whose creatures line up on the left at the beginning of the battle). It is not accurate for the...")
 
 
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"These general rules do not apply in all cases. If there is not a red arrow on the chart, the attack will not work from that direction." - Legate on the page
Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
* Thats simply false. The diagram is missing some directions of attack that do work. My decription in general rules, however, covers all cases as far as I know. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
* The diagram definitely "looks" wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC)
** Whether the attacking creature is part of the attacking or defending army.
** Whether the attacking creature is travelling left or right prior to the attack.
** Whether the first target is 1 or 2 hexes.
** Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to).
*** I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug.


This diagram is only accurate for the attacking hero (whose creatures line up on the left at the beginning of the battle). It is not accurate for the defending hero (whose creatures line up on the right at the beginning of the battle).
Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The yellow lines are arrows I expected to be on this diagram and the blue lines are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:12, 24 October 2024 (UTC)
* Are you saying a defending hero has the dragon brrath exploit reversed, or that the mechanic works the same way regardless of how you stand when attacking which results in different strategy? I believe stuff like Dragon Breath Exploit works the same regardless of the side controlling the dragon. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
 
[[File:Breath Attack - Discussion.gif]]
 
== Possible mod idea? ==
Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut's Heat stroke attack. If that is possible, it may make this issue easier to figure out. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC)
I don't know if Id be able to do it... I'm still a beginner in assembly. I can try... - Csaros

Latest revision as of 18:58, 24 October 2024

Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - Csaros (talk)

  • The diagram definitely "looks" wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --Legate (talk) 15:33, 24 October 2024 (UTC)
    • Whether the attacking creature is part of the attacking or defending army.
    • Whether the attacking creature is travelling left or right prior to the attack.
    • Whether the first target is 1 or 2 hexes.
    • Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to).
      • I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug.

Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The yellow lines are arrows I expected to be on this diagram and the blue lines are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --Legate (talk) 17:12, 24 October 2024 (UTC)

Possible mod idea?[edit | hide | hide all]

Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut's Heat stroke attack. If that is possible, it may make this issue easier to figure out. --Legate (talk) 15:33, 24 October 2024 (UTC) I don't know if Id be able to do it... I'm still a beginner in assembly. I can try... - Csaros