Voy: Difference between revisions
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| troop_2 = Lizardman | | troop_2 = Lizardman | ||
| troop_3 = Serpent Fly | | troop_3 = Serpent Fly | ||
| nmb_1 = 10–20 | | nmb_1 = {{swh|15-25|10–20}} | ||
| nmb_2 = 4–7 | | nmb_2 = 4–7 | ||
| nmb_3 = | | nmb_3 = {{swh|3-4|2–4}} | ||
| spell = Slow | | spell = Slow | ||
| | | s_mp = 1560 | ||
}} | }} | ||
In [[Horn of the Abyss]], {{ | == Story == | ||
{{PAGENAME}} does not appear in the story text of any campaign levels. | |||
== {{hota}} == | |||
In [[Horn of the Abyss]], {{h|Kinkeria|0=}} replaces Voy on maps without water. | |||
==Specialty== | ==Specialty== | ||
Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ''("5% per level bonus to Navigation skill percentage")'' nor HotA ''("5% per level bonus to movement points at sea")'' specialty descriptions are correct. | Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ''("5% per level bonus to Navigation skill percentage")'' nor HotA ''("5% per level bonus to movement points at sea")'' specialty descriptions are correct. |
Latest revision as of 15:10, 6 December 2024
Fortress | |||||||||||
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Bron | |||||||||||
Drakon | |||||||||||
Wystan | |||||||||||
Tazar | |||||||||||
Alkin | |||||||||||
Korbac | |||||||||||
Gerwulf | |||||||||||
Broghild | |||||||||||
Witches | |||||||||||
Mirlanda | |||||||||||
Rosic | |||||||||||
Voy | |||||||||||
Kinkeria | |||||||||||
Verdish | |||||||||||
Merist | |||||||||||
Styg | |||||||||||
Andra | |||||||||||
Tiva | |||||||||||
Adrienne | |||||||||||
Towns | |||||||||||
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Voy the Witch | |||||||||||
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Basic Information: | |||||||||||
Class: | Witch | ||||||||||
Gender: | Female | ||||||||||
Race: | Lizardwoman | ||||||||||
Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born. | |||||||||||
Specialty: Navigation | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Navigation | |||||||||||
Troops: | |||||||||||
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Spell: | |||||||||||
Slow | |||||||||||
Starting Movement Points: | |||||||||||
1560 |
Story[edit | hide | hide all]
Voy does not appear in the story text of any campaign levels.
Horn of the Abyss[edit | hide]
In Horn of the Abyss, Kinkeria replaces Voy on maps without water.
Specialty[edit | hide]
Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ("5% per level bonus to Navigation skill percentage") nor HotA ("5% per level bonus to movement points at sea") specialty descriptions are correct.
See also:[edit | hide]