Shipyard: Difference between revisions

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{{buildings}}
{{buildings}}
{| border cellpadding="2" style="text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;"
{| border cellpadding="2" style="text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;"
| [[File:Adventure Map Castle fort.gif|x70px|Castle|link=Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}<p>[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]
|-
|-
| [[File:Adventure Map Necropolis fort.gif|x95px|Necropolis|link=Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}<p>[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]
|-
|-
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}<p>[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]
|-
|-
| [[File:Adventure Map Conflux fort.gif|x85px|Conflux|link=Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}<p>[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]
|- class=onlyhota
|- class=onlyhota
| [[File:Adventure Map Cove fort (HotA).gif|x65px|Cove|link=Cove]]<br/>{{wh}} || [[File:Cove Shipyard Large.gif|border|150px]]
| [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]<p>[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]
|}
|}
{{Building
{{Building
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}}
}}


{{Location}}
{{AMLocation}}


'''Shipyards''' are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]]{{swh|, [[Conflux]]{{-wa}}, and [[Cove]]{{-wh}}|, and [[Conflux]]{{-wa}}|noicon=}}.
'''Shipyards''' are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]]{{swh|, [[Conflux]]{{-wa}}, and [[Cove]]{{-wh}}|, and [[Conflux]]{{-wa}}|noicon=}}.

Latest revision as of 18:37, 20 August 2025

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
CastleCastle

Castle

NecropolisNecropolis

Necropolis

FortressFortress

Fortress

ConfluxConflux

Conflux

Cove

Cove Horn of the Abyss

Shipyard

Prerequisite:
(none)
Cost:
20 Wood 2000 Gold
Effect:
Allow players to build boats for 1000 Gold and 10 Wood.
Media:Shipyard.webp

Shipyard as seen on the adventure map.

Shipyards are structures which allow players to build boats for 1000 Gold and 10 Wood. They can be found on the adventure map and can also be built in Castle, Necropolis, Fortress, Conflux Armageddon's Blade, and Cove Horn of the Abyss, and Conflux Armageddon's Blade.

When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).

Boats built in different towns have different appearances (see Boat for details).

Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).

A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).

Gallery[edit | hide | hide all]

See Also:[edit | hide]