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{{About|is about combat modifier. For the [[secondary skill]], see [[Luck (skill)]].}}When a unit gets lucky, it deals double damage to the enemy.
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
 
! Rating
'''Luck''' is a combat variable, that can cause [[troop]]s to do double damage. Creature stack's luck modifier depends mainly on hero's luck, but for example example presense of [[devil]]s or [[magical terrain]]s can affect the luck. Hero's luck is determined [[artifact]]s, [[Luck (skill)|luck as a secondary skill]], [[adventure map]] locations and [[spell]]s.
! Chance
 
! %
{| cellspacing=0 cellpadding=3 border=1 style="float:right; text-align:center;"
|-
! Verbal !! Luck !! % chance
| +3 || 1/8 || 12.5%
|-
| +2 || 1/12 || 8.3%
|-
| +1 || 1/24 || 4.2%
|-
| 0 || 0 || 0%
|-
|-
| Positive || +1 || 4,2%
| -1{{-wh}} || 1/12|| 8.3%
|-
|-
| Good || +2 || 8,3%
| -2{{-wh}} || 1/6 || 16.7%
|-
|-
| Excellent || +3 || 12,5%
| -3{{-wh}} || 1/4 || 25.0%
|} As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent. Luck can also be neutral, which means that a troop can not have a "lucky strike" and do double damage.
|}
 
<gallery mode="packed-hover">
File:Luck-3 HotA.gif| Cursed
File:Luck-2 HotA.gif| Awful
File:Luck-1 HotA.gif| Bad
File:LuckN.gif| Normal
File:Luck.gif| Good
File:Luck+2.gif| Great
File:Luck+3.gif| Irish
</gallery>
 
'''Luck''' is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil|Devils]]). Additionally, {{sod}} expansion introduced [[magical terrain|magical terrains]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact|artifacts]], possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
 
== Luck affecting features ==
'''Adventure Map locations:'''
* [[Faerie Ring]] increases luck +1 until next battle
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
* [[Mermaids]] increases luck +1 until next battle
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
* [[Event|Events]] may increase or decrease luck from -3 to +3.
* [[Pyramid]] decreases a hero's luck by -2 if visited after the guards have been defeated.
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
* [[Cursed Ground]] entirely disables luck effects.
 
'''Artifacts:'''
* {{An| Cards of Prophecy}} increases luck +1
* {{An| Clover of Fortune}} increases luck +1
* {{An| Ladybird of Luck}} increases luck +1
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An| Hourglass of the Evil Hour}} negates all positive luck.
 
'''Buildings:'''
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
 
'''Creatures:'''
* {{Cn|Devil}} decreases enemy luck by -1
* {{Cn|Arch Devil}} decreases enemy luck by -1 (-2 with [[HotA]])
* {{Cn|Halfling}} always has luck value of at least +1
 
'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.
 
'''Spells:'''
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)
* {{Sn|Misfortune}} decreases luck by -1 or -2.
 
== [[Horn of the Abyss]] ==
* Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
* Hourglass of the Evil Hour neutralizes luck only if it is positive
* Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
* Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
* Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
* {{cn|Arch Devil}}s decrease enemy luck by 2 (instead of 1 from the original)
* {{cn|Leprechaun}}s double friendly unit luck chance
* {{an|Runes of Imminency}} decrease enemy's luck by 1
* {{an|Demon's Horseshoe}} decreases enemy's luck by 1
* {{an|Shaman's Puppet}} decreases enemy's luck by 2
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day
* [[Fields of Glory]] magical terrain gives all troops -2 luck


'''Factors that affect luck modifier:'''
== Trivia ==
* [[Luck (skill)|Luck secondary skill]]
In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of {{homm2}}.
* [[Artifacts]]:
** [[Clover of Fortune]] +1
** [[Cards of Prophecy]] +1
** [[Hourglass of the Evil Hour]] negates all luck
** [[Ladybird of Luck]] +1
** [[Still Eye of the Dragon]] +1
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Adventure map]] locations:
** [[Faerie Ring]] +1 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Swan Pond]] +2 luck
* Spells
** [[Fortune]]
** [[Misfortune]]


== Comments & debate ==
{{luck navigational box}}
It has been asked in several forums, that can the luck be negative. The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect. The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__
__NOTOC__

Latest revision as of 12:07, 29 September 2025

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable that allows a creature to deal double total Horn of the Abyssbase Shadow of Death damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, The Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

Luck affecting features[edit | hide | hide all]

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • DevilDevil Devil decreases enemy luck by -1
  • Arch DevilArch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • HalflingHalfling Halfling always has luck value of at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss[edit | hide]

  • Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
  • Hourglass of the Evil Hour neutralizes luck only if it is positive
  • Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
  • Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
  • Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
  • Arch DevilArch Devil Arch Devils decrease enemy luck by 2 (instead of 1 from the original)
  • LeprechaunLeprechaun Leprechauns double friendly unit luck chance
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day
  • Fields of Glory magical terrain gives all troops -2 luck

Trivia[edit | hide]

In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of Heroes of Might and Magic II: The Succession Wars.