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{{About|is about combat modifier. For the [[secondary skill]], see [[Luck (secondary skill)]].}}
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
 
! Rating
{| class=wikitable align=right
! Chance
! Verbal !! Luck !! Chance
! %
|-
| +3 || 1/8 || 12.5%
|-
| +2 || 1/12 || 8.3%
|-
| +1 || 1/24 || 4.2%
|-
| 0 || 0 || 0%
|-
|-
| Positive || +1 || 4.2%
| -1{{-wh}} || 1/12|| 8.3%
|-
|-
| Good || +2 || 8.3%
| -2{{-wh}} || 1/6 || 16.7%
|-
|-
| Excellent || +3 || 12.5%
| -3{{-wh}} || 1/4 || 25.0%
|}
|}


'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilites (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
<gallery mode="packed-hover">
File:Luck-3 HotA.gif| Cursed
File:Luck-2 HotA.gif| Awful
File:Luck-1 HotA.gif| Bad
File:LuckN.gif| Normal
File:Luck.gif| Good
File:Luck+2.gif| Great
File:Luck+3.gif| Irish
</gallery>


There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.
'''Luck''' is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil|Devils]]). Additionally, {{sod}} expansion introduced [[magical terrain|magical terrains]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact|artifacts]], possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


'''Features that affect luck modifier:'''
== Luck affecting features ==
* [[Luck (secondary skill)|Luck as secondary skill]]
'''Adventure Map locations:'''
* [[Artifacts]]:
* [[Faerie Ring]] increases luck +1 until next battle
** [[Clover of Fortune]] +1
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
** [[Cards of Prophecy]] +1
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
** [[Hourglass of the Evil Hour]] negates all luck
* [[Mermaids]] increases luck +1 until next battle
** [[Ladybird of Luck]] +1
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle
** [[Still Eye of the Dragon]] +1
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Event|Events]] may increase or decrease luck from -3 to +3.
* [[Adventure map]] locations:
* [[Pyramid]] decreases a hero's luck by -2 if visited after the guards have been defeated.
** [[Faerie Ring]] +1 luck
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
** [[Fountain of Fortune]] -1 to +3 luck
* [[Cursed Ground]] entirely disables luck effects.
** [[Swan Pond]] +2 luck
* Spells
** [[Fortune]]
** [[Misfortune]]
* [[Magical terrain]]s:
** [[Clover Field]] +2 to luck for neutrally aligned creatures
** [[Cursed Ground]] disables luck bonus


'''Artifacts:'''
* {{An| Cards of Prophecy}} increases luck +1
* {{An| Clover of Fortune}} increases luck +1
* {{An| Ladybird of Luck}} increases luck +1
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An| Hourglass of the Evil Hour}} negates all positive luck.


== Creatures with luck effect ==
'''Buildings:'''
{{Creaturetable}}
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
{{Creaturetablerow|Halfling          |Neutral  | | 4| 2| 1| 3|  4| 4|  40|              |[[Ranged attack|Ranged]], [[Luck]] +1}}
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
{{Creaturetablerow|Devil              |Inferno  |7|19|21|30|40| 160|11| 2700| +1 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
 
{{Creaturetablerow|Arch Devil         |Inferno  |7|26|28|30|40| 200|17| 4500| +2 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
'''Creatures:'''
|}
* {{Cn|Devil}} decreases enemy luck by -1
[[List of all creatures]]
* {{Cn|Arch Devil}} decreases enemy luck by -1 (-2 with [[HotA]])
* {{Cn|Halfling}} always has luck value of at least +1
 
'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.
 
'''Spells:'''
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)
* {{Sn|Misfortune}} decreases luck by -1 or -2.
 
== [[Horn of the Abyss]] ==
* Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
* Hourglass of the Evil Hour neutralizes luck only if it is positive
* Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
* Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
* Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
* {{cn|Arch Devil}}s decrease enemy luck by 2 (instead of 1 from the original)
* {{cn|Leprechaun}}s double friendly unit luck chance
* {{an|Runes of Imminency}} decrease enemy's luck by 1
* {{an|Demon's Horseshoe}} decreases enemy's luck by 1
* {{an|Shaman's Puppet}} decreases enemy's luck by 2
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day
* [[Fields of Glory]] magical terrain gives all troops -2 luck
 
== Trivia ==
In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of {{homm2}}.


== Discussion ==
{{luck navigational box}}
It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__
__NOTOC__

Latest revision as of 12:07, 29 September 2025

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable that allows a creature to deal double total Horn of the Abyssbase Shadow of Death damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, The Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

Luck affecting features[edit | hide | hide all]

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • DevilDevil Devil decreases enemy luck by -1
  • Arch DevilArch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • HalflingHalfling Halfling always has luck value of at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss[edit | hide]

  • Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
  • Hourglass of the Evil Hour neutralizes luck only if it is positive
  • Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
  • Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
  • Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
  • Arch DevilArch Devil Arch Devils decrease enemy luck by 2 (instead of 1 from the original)
  • LeprechaunLeprechaun Leprechauns double friendly unit luck chance
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day
  • Fields of Glory magical terrain gives all troops -2 luck

Trivia[edit | hide]

In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of Heroes of Might and Magic II: The Succession Wars.