Luck: Difference between revisions

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{{About|This article refers to the effects of luck in combat. For the secondary skill, see [[Luck (secondary skill)]].}}
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
 
! Rating
{{Table|Rating|Chance|%}}
! Chance
{{Table row|+3|1/8|12.5%}}
! %
{{Table row|+2|1/12|8.3%}}
|-
{{Table row|+1|1/24|4.2%}}
| +3 || 1/8 || 12.5%
{{Table row|0|0|0%}}
|-
{{Table row|-1{{-wh}}|1/12|8.3%}}
| +2 || 1/12 || 8.3%
{{Table row|-2{{-wh}}|1/6|16.7%}}
|-
{{Table row|-3{{-wh}}|1/4|25.0%}}
| +1 || 1/24 || 4.2%
|-
| 0 || 0 || 0%
|-
| -1{{-wh}} || 1/12|| 8.3%
|-
| -2{{-wh}} || 1/6 || 16.7%
|-
| -3{{-wh}} || 1/4 || 25.0%
|}
|}


'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
<gallery mode="packed-hover">
File:Luck-3 HotA.gif| Cursed
File:Luck-2 HotA.gif| Awful
File:Luck-1 HotA.gif| Bad
File:LuckN.gif| Normal
File:Luck.gif| Good
File:Luck+2.gif| Great
File:Luck+3.gif| Irish
</gallery>


There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.
'''Luck''' is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil|Devils]]). Additionally, {{sod}} expansion introduced [[magical terrain|magical terrains]] that can affect luck modifiers. Hero's luck depends on equipped [[artifact|artifacts]], possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


== Luck affecting features ==
== Luck affecting features ==
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* [[Rally Flag]] increases luck +1 (and morale +1) until next battle  
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle  
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
* [[Event]]s may increase or decrease luck from -3 to +3.
* [[Event|Events]] may increase or decrease luck from -3 to +3.
* [[Pyramid]] decreases a hero's luck by -2 if visited after the guards have been defeated.
* [[Pyramid]] decreases a hero's luck by -2 if visited after the guards have been defeated.
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
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== [[Horn of the Abyss]] ==
== [[Horn of the Abyss]] ==
* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
* Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
* Hourglass of the Evil Hour neutralizes luck only if it is positive
* {{cn|Arch Devil}} decreases enemy luck by 2 (instead of 1 from the original).
* Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
* {{cn|Leprechaun}} doubles friendly unit luck chance.
* Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
* {{an|Runes of Imminency}} decrease enemy's luck by 1.
* Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
* {{an|Demon's Horseshoe}} decreases enemy's luck by 1.
* {{cn|Arch Devil}}s decrease enemy luck by 2 (instead of 1 from the original)
* {{an|Shaman's Puppet}} decreases enemy's luck by 2.
* {{cn|Leprechaun}}s double friendly unit luck chance
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day.
* {{an|Runes of Imminency}} decrease enemy's luck by 1
* [[Fields of Glory]] magical terrain gives all troops -2 luck.
* {{an|Demon's Horseshoe}} decreases enemy's luck by 1
* {{an|Shaman's Puppet}} decreases enemy's luck by 2
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day
* [[Fields of Glory]] magical terrain gives all troops -2 luck
 
== Trivia ==
In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of {{homm2}}.


{{luck navigational box}}
{{luck navigational box}}


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 12:07, 29 September 2025

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable that allows a creature to deal double total Horn of the Abyssbase Shadow of Death damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, The Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

Luck affecting features[edit | hide | hide all]

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • DevilDevil Devil decreases enemy luck by -1
  • Arch DevilArch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • HalflingHalfling Halfling always has luck value of at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss[edit | hide]

  • Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage
  • Hourglass of the Evil Hour neutralizes luck only if it is positive
  • Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone
  • Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one
  • Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)
  • Arch DevilArch Devil Arch Devils decrease enemy luck by 2 (instead of 1 from the original)
  • LeprechaunLeprechaun Leprechauns double friendly unit luck chance
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day
  • Fields of Glory magical terrain gives all troops -2 luck

Trivia[edit | hide]

In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of Heroes of Might and Magic II: The Succession Wars.