Template:TownNew: Difference between revisions

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'''{{{name|{{PAGENAME}}}}}''' is {{#switch: {{{alignment|}}}| Good = a [[alignment|Good alignment]] | Neutral = a [[alignment|Neutral alignment]] | Evil = an [[alignment|Evil alignment]] |}} [[town]], home to the [[{{{class_1|}}}]] and [[{{{class_2|}}}]] [[hero class]]es.
'''{{{name|{{PAGENAME}}}}}''' is {{#switch: {{{alignment|}}}| Good = a [[alignment|Good alignment]] | Neutral = a [[alignment|Neutral alignment]] | Evil = an [[alignment|Evil alignment]] |}} [[town]], home to the [[{{{class_1|}}}]] and [[{{{class_2|}}}]] [[hero class]]es.


{{{name|{{PAGENAME}}}}} represents [[{{{country|}}}]].
{{{name|{{PAGENAME}}}}} represents {{#switch: {{{country2|}}}|  = [[{{{country|}}}]] | both [[{{{country|}}}]] and [[{{{country2|}}}]]}}.


The [[native terrain]] of {{{name|{{PAGENAME}}}}} is {{#if:{{{h_terrain|}}}|{{swh|[[{{{h_terrain|}}}]]|[[{{{terrain|}}}]]}}|[[{{{terrain|}}}]]}}.
The [[native terrain]] of {{{name|{{PAGENAME}}}}} is {{#if:{{{h_terrain|}}}|{{swh|[[{{{h_terrain|}}}]]|[[{{{terrain|}}}]]}}|[[{{{terrain|}}}]]}}.


''"{{{description|}}}"{{-}}<sup>{{#if:{{{super|}}}|{{{super|}}}|{{#if:{{{source|}}}|{{#if:{{{page|}}}|[[{{{source|}}} Manual Page {{{page|}}}|{{{source|}}} Manual]]|[[{{{source|}}}]]}}|}}}}''</sup>
''"{{{description|}}}"{{-}}<sup>{{#if:{{{super|}}}|{{{super|}}}|{{#if:{{{source|}}}|{{#if:{{{page|}}}|[[{{{source|}}} Manual Page {{{page|}}}|{{{source|}}} Manual]]|[[{{{source|}}}]]}}|}}}}''</sup>
__TOC__
{{clear|both}}
{{clear|both}}
=={{{name|{{PAGENAME}}}}} Buildings==
== {{{name|{{PAGENAME}}}}} Buildings ==
 
=== Building Tree ===
<span class="mw-customtoggle-BuildingTree" style="color:blue">'''<big>Toggle {{{name|{{PAGENAME}}}}} Building Tree</big>'''</span>
<span class="mw-customtoggle-BuildingTree" style="color:blue">'''<big>Toggle {{{name|{{PAGENAME}}}}} Building Tree</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-BuildingTree">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-BuildingTree">
<div style="margin-right:16px;float:left">{{#ifexist:File:{{{name|{{PAGENAME}}}}}BuildingTree(HotA).png|{{swh|[[File:{{{name|{{PAGENAME}}}}}BuildingTree(HotA).png|{{{name|{{PAGENAME}}}}} Building Tree (HotA)]]|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|{{{name|{{PAGENAME}}}}} Building Tree]]|noicon=}}|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|{{{name|{{PAGENAME}}}}} Building Tree]]}}</div></div>
<div style="margin-right:16px;float:left">{{exist|File:{{{name|{{PAGENAME}}}}}BuildingTree(HotA).png|{{swh|[[File:{{{name|{{PAGENAME}}}}}BuildingTree(HotA).png|{{{name|{{PAGENAME}}}}} Building Tree (HotA)]]|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|{{{name|{{PAGENAME}}}}} Building Tree]]|noicon=}}|[[File:{{{name|{{PAGENAME}}}}}BuildingTree.png|{{{name|{{PAGENAME}}}}} Building Tree]]}}</div></div>
{{clear|left}}
{{clear|left}}
=== Construction Overview ===
{{BuildingsSummary
{{BuildingsSummary
| commonGold      = {{{commonGold|}}}
| commonGold      = {{{commonGold|}}}
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}}
}}
{{clear|left}}
{{clear|left}}
===Common Buildings===
=== Common Buildings ===
{{BuildingsCommon
{{BuildingsCommon
| faction        = {{PAGENAME}}
| faction        = {{PAGENAME}}
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| sp_banned_5_3  = {{{sp_banned_5_3|}}}
| sp_banned_5_3  = {{{sp_banned_5_3|}}}
}}
}}
===Creature Dwellings===
{{{{{name|{{PAGENAME}}}}} creature dwellings}}
===Unique Buildings===
{{{{{name|{{PAGENAME}}}}} unique buildings}}
{{clear|left}}
{{clear|left}}
 
=== Creature Dwellings ===
==Heroes==
{{{{{name|{{PAGENAME}}}}}BuildingsDwellings}}
{{clear|left}}
=== Unique Buildings ===
{{{{{name|{{PAGENAME}}}}}BuildingsUnique}}
{{clear|left}}
== Heroes ==
{{Hero table}}
{{Hero table}}
{{{{{name|{{PAGENAME}}}}} hero table}}
{{{{{name|{{PAGENAME}}}}} hero table}}
{{Campaign hero table (profile)|{{{class_1}}}}}}}
{{Campaign hero table (profile)|{{{class_2}}}}}}}
|}
|}
 
{{clear|left}}
==Creatures==
== Creatures ==
{{Creature table}}
{{Creature table}}
{{{{{name|{{PAGENAME}}}}} creature table}}
{{{{{name|{{PAGENAME}}}}} creature table}}
|}
|}
 
{{clear|left}}
==Town Names==
== Town Names ==
Unless specified by the mapmaker, towns will generate with a random name. {{{name|{{PAGENAME}}}}} towns will use one of these following names:
Unless specified by the mapmaker, towns will generate with a random name. {{{name|{{PAGENAME}}}}} towns will use one of these following names:


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|}
|}


If there are more {{{name|{{PAGENAME}}}}} towns on the map than possible names, they will use names taken from other towns.
If there are more {{{name|{{PAGENAME}}}}} towns on the map than possible names, they will use names taken from other towns.</includeonly><noinclude>
__NOTOC__</includeonly><noinclude>
Usage:
Usage:
* Use '''super''' to manually mark the superscript for '''description''' if there is no manual description for a town (e.g. {{hota}} and {{dor}} towns)
* Use '''super''' to manually mark the superscript for '''description''' if there is no manual description for a town (e.g. {{hota}} and {{dor}} towns)
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| class_2_plural  =  
| class_2_plural  =  
| country        =  
| country        =  
| country2        = (optional)
| description    =  
| description    =  
| super          =  
| super          =  
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| troopCrystal    =  
| troopCrystal    =  
| troopGems      =  
| troopGems      =  
| faction        =
| sp_banned_1_1  =  
| sp_banned_1_1  =  
| sp_banned_1_2  =  
| sp_banned_1_2  =  

Latest revision as of 20:24, 1 November 2025

Usage:

  • Use super to manually mark the superscript for description if there is no manual description for a town (e.g. Horn of the Abyss and Day of Reckoning towns)
  • Leave super, source, and page empty if there is no reference for a description
  • h_terrain denotes HotA terrain (e.g. Highlands for Conflux)
  • commonGold, commonWood, and commonOre entries should remain the same as the following template (unless a future town changes this)
  • Enter "-" (a hyphen) to mark unused costs (e.g. "uniqueWood = -" if the unique buildings require no wood)
{{TownNew
| name            = 
| alignment       = 
| class_1         = 
| class_1_plural  = 
| class_2         = 
| class_2_plural  = 
| country         = 
| country2        = (optional)
| description     = 
| super           = 
| source          = 
| page            = 
| terrain         = 
| h_terrain       = 
| commonGold      = 37000
| commonWood      = 45
| commonOre       = 40
| mageGold        = 
| mageWood        = 
| mageOre         = 
| mageMercury     = 
| mageSulfur      = 
| mageCrystal     = 
| mageGems        = 
| dwellingGold    = 
| dwellingWood    = 
| dwellingOre     = 
| dwellingMercury = 
| dwellingSulfur  = 
| dwellingCrystal = 
| dwellingGems    = 
| uniqueGold      = 
| uniqueWood      = 
| uniqueOre       = 
| uniqueMercury   = 
| uniqueSulfur    = 
| uniqueCrystal   = 
| uniqueGems      = 
| totalGold       = 
| totalWood       = 
| totalOre        = 
| totalMercury    = 
| totalSulfur     = 
| totalCrystal    = 
| totalGems       = 
| troopGold       = 
| troopWood       = 
| troopOre        = 
| troopMercury    = 
| troopSulfur     = 
| troopCrystal    = 
| troopGems       = 
| sp_banned_1_1   = 
| sp_banned_1_2   = 
| sp_banned_1_3   = 
| sp_banned_2_1   = 
| sp_banned_2_2   = 
| sp_banned_2_3   = 
| sp_banned_3_1   = 
| sp_banned_3_2   = 
| sp_banned_3_3   = 
| sp_banned_4_1   = 
| sl_banned_4_1   = 
| sp_banned_4_2   = 
| sl_banned_4_2   = 
| sp_banned_4_3   = 
| sl_banned_4_3   = 
| sp_banned_5_1   = 
| sp_banned_5_2   = 
| sp_banned_5_3   = 
| name_1          = 
| name_2          = 
| name_3          = 
| name_4          = 
| name_5          = 
| name_6          = 
| name_7          = 
| name_8          = 
| name_9          = 
| name_10         = 
| name_11         = 
| name_12         = 
| name_13         = 
| name_14         = 
| name_15         = 
| name_16         = 
}}