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{{speculative}}{{about|'''Day of Reckoning''' is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}
{{speculative}}
[[File:Day of Reckoning.png|frame|right]]
[[File:Day of Reckoning.png|470px|thumb|right]]
<span style="float:right; margin-left:2em;">__TOC__</span>
'''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[expansions]] and akin to {{hota}}.


'''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer [[Gregory Fulton]] to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.


The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.
 
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the [[Mod Design Team (MDT)]] towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
 
Unlike the most [[In the Wake of Gods]]-based mods that add new towns, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run.


Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.


A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
== Plot ==
Despite the mod isn't out yet, some lore snippets were already showcased.
The first one was [[Gelu]] getting to [[Vori]], and meeting with [[Falagar]] there in the first DoR teaser.
 
Another one was [[Catherine]] sailing to there as well from [[Steadwick]], since she received an invitation from the Snow Queen, but the former starts to feel that something is wrong when she gets to Vori, in one of the latest teasers.


Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run.
The Forge campaign will be likely based on the campaign ideas [[NWC]] had for the scrapped [[Forge (NWC)|Forge]].


== Features ==
== Features ==
;New towns
;[[Town]]s
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisse, and vikings
* {{town|Grotto|link=User:Phasma/Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].
* {{town|Forge|link=User:Phasma/Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.


;New terrain types
 
;[[Terrain]]s
* [Grotto terrain]: a dark loam-like soil.
* [Grotto terrain]: a dark loam-like soil.
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.


;New creatures
* Alternatives for original factions
** {{town|Castle|noname=}} {{Cnu|Templar|Paladin}}
** {{town|Rampart|noname=}} {{Cnu|Dryad|Oak Dryad}}
** {{town|Tower|noname=}} {{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}}
** {{town|Inferno|noname=}} {{Cnu|Succubus|Lilim}}
** {{town|Necropolis|noname=}} {{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}
** {{town|Dungeon|noname=}} {{Cnu|Illithid|Alhoon}}
** {{town|Stronghold|noname=}} {{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}
** {{town|Fortress|noname=}} {{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}
** {{town|Conflux|noname=}} {{Cnu|Wood Elemental|image=Placeholder|??? Elemental|image2=Placeholder|name=Wood Elemental and ??? Elemental|Day of Reckoning}}
** {{town|Conflux|noname=}} {{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}


* Palace
;[[Creature]]s
** {{Cnu|Nisse|Tomte}}
{| border cellpadding="2" class="unsortable" frame=box cellspacing=0
** {{Cnu|Viking|Einheri}}
! style="text-align:center;" | Alternative Creatures
** {{Cnu|Ice Maiden|Yuki Onna}}
! style="text-align:center;" | {{town|Palace}} Creatures
** {{Cnu|White Tiger|Sabertooth}}
! style="text-align:center;" | {{town|Grotto}} Creatures
** {{Cnu|Snow Elf|High Elf}}
! style="text-align:center;" | {{town|Forge}} Creatures
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Yeti (DoR)}}
! style="text-align:center;" | {{town|Neutral}} Creatures
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and Sacred Kirin|Kirin and Sacred Kirin}}
|-
** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}}
| {{town|Castle|noname=}} {{CnuAlt|Templar|Paladin}} || {{Cnu|Nisse|Tomte}} || {{Cnu|Arachne|image=Placeholder|Crimson Arachne|image2=Placeholder}} || {{Cnu|Grunt|Foot Soldier|image=Placeholder|image2=Placeholder}} || {{Cn|Triton|image=Placeholder|name=Triton}}
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}
|-
| {{town|Rampart|noname=}} {{CnuAlt|Dryad|Oak Dryad}} || {{CnuAlt|Viking|Einheri}} ||  || {{Cnu|Cyber-Dead|image=Placeholder|Cyber-Zombie|image2=Placeholder|name=Cyber-Dead and Cyber-Zombie|Day of Reckoning}} || {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}
|-
| {{town|Tower|noname=}} {{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}} || {{CnuAlt|Ice Maiden|Yuki Onna}} ||  || {{Cnu|Pyro|image=Placeholder|Pyromaniac|image2=Placeholder}} || {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}
|-
| {{town|Inferno|noname=}} {{CnuAlt|Succubus|Lilim}} || {{CnuAlt|White Tiger|Sabertooth}} ||  || {{Cnu|Stinger|image=Placeholder|Bruiser|image2=Placeholder|name=Stinger and Bruiser|Day of Reckoning}} ||
|-
| {{town|Necropolis|noname=}} {{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}} || {{CnuAlt|Snow Elf|High Elf|image=Snow Elf (DoR)}} ||  || {{Cnu|Jump Soldier|image=Placeholder|Jump Trooper|image2=Placeholder|name=Jump Soldier and Jump Trooper|Day of Reckoning}} ||
|-
| {{town|Dungeon|noname=}} {{CnuAlt|Illithid|Alhoon}} || {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Yeti (DoR)}} ||  || {{Cnu|Tank|image=Placeholder|Heavy Tank|image2=Placeholder|name=Tank and Heavy Tank|Day of Reckoning}} ||
|-
| {{town|Stronghold|noname=}} {{Cnu|Berserker|image=Placeholder|???|image2=Placeholder|name=Berserker and ???|Day of Reckoning}} || {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and Sacred Kirin|Kirin and Sacred Kirin}} ||  || {{Cnu|Juggernaut|image=Placeholder|Dreadnought|image2=Placeholder|name=Juggernaut and Dreadnought|Day of Reckoning}} ||
|-
| {{town|Fortress|noname=}} {{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}} || {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}} ||  ||  ||
|-
| {{town|Conflux|noname=}} {{Cnu|Wood Elemental|image=Placeholder|??? Elemental|image2=Placeholder|name=Wood Elemental and ??? Elemental|Day of Reckoning}} || {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}} ||  ||  ||
|-
| {{town|Conflux|noname=}} {{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}} ||  ||  ||  ||
|}


GIMMICK TEXT


* Grotto
;[[Hero]]es
** {{Cnu|Arachne|image=Placeholder|Crimson Arachne|image2=Placeholder}} <!-- definitely not the tier 1 creature, but it's the only one we know for sure right now -->
{| border cellpadding="2" class="unsortable" frame=box cellspacing=0
<!--
! colspan=2 style="text-align:center;" | {{town|Palace}} Heroes
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}
! colspan=2 style="text-align:center;" | {{town|Grotto}} Heroes
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}
! colspan=2 style="text-align:center;" | {{town|Forge}} Heroes
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}
|- style="text-align:center;"
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}
! Jarls
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}
! Oracles
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}
! Wardens
-->
! Sorcerers
GIMMICK TEXT
! Cyborgs
 
! Technicians
* Forge
|-
** {{Cnu|Grunt|Foot Soldier|image=Placeholder|image2=Placeholder}}
| [[Sil-Gandir]] || [[Falagar]] || || || Codgur ||  
<!-- ** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}} -->
|-
** {{Cnu|Pyro|image=Placeholder|Pyromaniac|image2=Placeholder}}
| Deedlit || [[Jinara]] || || || ||  
<!-- ** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}
|-  
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}
| Ruprecht || Igrod || || || ||  
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}
|-  
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}
| [[Vol]] || Andross || || || ||  
-->
|-
GIMMICK TEXT
| [[Larn]] || [[Numas]] || || || ||  
|}


* Neutral
** {{Cn|Triton|image=Placeholder|name=Triton}}
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}


;Secondary skills
;[[Secondary Skill]]s
* Balance changes to [[Eagle Eye]].
* Balance changes to [[Eagle Eye]].
* New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
* New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
Line 86: Line 94:
* A new "campaign skill", presumably by opposition to the faction skills above being "combat" skills.
* A new "campaign skill", presumably by opposition to the faction skills above being "combat" skills.


{{campaign navigational box}}
 
; New [[campaigns]]
;[[Campaigns]]
* [Camp_1]
* [Camp_1]
* [Camp_2]
* [Camp_2]
* [Camp_3]
* [Camp_3]


;New heroes
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)
** Codgur
* {h|Hero_1|Class}
* {h|Hero_2|Class}
* {h|Hero_3|Class}
* {h|Hero_4|Class}
* Change_1
* Change_2
* Change_3
* Several [[Heroes from other games|returning heroes]], such as [[Falagar]].


;Miscellaneous
;Miscellaneous
* Dozens of new map objects, including:
* Dozens of new map objects, including:
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc.
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, some new Forge-fied objects, etc.
** Fortified walls and [[garrison]]s themed after each town faction.
** Fortified walls and [[garrison]]s themed after each town faction.
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.
Line 115: Line 110:
** New types of [[Treasure Chest]]s.
** New types of [[Treasure Chest]]s.
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
* Full compatibility with [[Heroes 3 HD]].
* An entire new engine, Basilisk. The engine allows moddabilty.
* Some of the features from [[Heroes 3 HD|HD mod]] will be available in DoR.
* A search function for spells and artifacts.
* A search function for spells and artifacts.
* Keyboard shortcuts for spells.
* Keyboard shortcuts for spells.
* A zoomable map.
* A zoomable map.
* New water shader for the water terrain.
* New optional water shader for the water terrain.
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
* Potentially new [[road]] types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".
* Potentially new [[road]] types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".
==Maps==
{{Map table}}
{{Day of Reckoning map table}}
|}


== Gallery ==
== Gallery ==
Line 165: Line 166:
File:DoR_battle_grotto_vs_dungeon.png|Subterranean battle between Grotto and Dungeon. The lizard-rider unit was not shown previously. In the spell bar, an icon that looks like the Pacifism spell from the Courtyard mod.
File:DoR_battle_grotto_vs_dungeon.png|Subterranean battle between Grotto and Dungeon. The lizard-rider unit was not shown previously. In the spell bar, an icon that looks like the Pacifism spell from the Courtyard mod.
File:DoR_teaser_adventure_map_grotto_and_forge.png|More Grotto and Forge things on the map. In the Forge corner, a new version of a magic shrine.
File:DoR_teaser_adventure_map_grotto_and_forge.png|More Grotto and Forge things on the map. In the Forge corner, a new version of a magic shrine.
 
File:DoR_teaser_Legacy of Heroes tier chart.png|Chart shown on the [https://www.youtube.com/watch?v=D00wIdRAMtk Legacy of Heroes] video (15:51) showing the tiers 5, 6, and partially 7 of the Forge and partially the Stronghold.
</gallery>
</gallery>


== Pictures for Campaigns without campaign maps ==
== External Links ==
<gallery mode="packed-hover">
 
</gallery>
 
==Maps==
{{Map table}}
{{Day of Reckoning map table}}
|}
 
== Wiki pages ==
*[[User:Phasma/Palace|Palace]]
*[[User:Phasma/Grotto|Grotto]]
*[[User:Phasma/Forge|Forge]]
*[List of heroes (DoR)]
*[List of creatures (DoR)]
*[List of artifacts (DoR)]
*[List of maps (DoR)]
*[Day of Reckoning (Changelog)]
*[Day of Reckoning (Documentation)]
*[[:Category:Pre-release_images|Pre-release images]]
 
== External links ==
;English links
;English links
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]
Line 196: Line 175:
* [https://www.youtube.com/@homm3dor Official YouTube Account]
* [https://www.youtube.com/@homm3dor Official YouTube Account]


== See also ==
== See Also: ==
<nowiki>[[Link to relevant topic]]</nowiki>
* [[DoR pre-release content]]
 
[[Category:Expansions]]
[[Category:Day of Reckoning|*]]


__NOTOC__
[[Category:Expansions]][[Category:Day of Reckoning|*]]

Latest revision as of 19:47, 5 December 2025

The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.

Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic expansions and akin to Horn of the Abyss.

The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.

Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and The Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.

A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team (MDT) towns. Any such element, however, has been reworked to fit better with the concept of the expansion.

Unlike the most In the Wake of Gods-based mods that add new towns, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.


Plot[edit | hide | hide all]

Despite the mod isn't out yet, some lore snippets were already showcased. The first one was Gelu getting to Vori, and meeting with Falagar there in the first DoR teaser.

Another one was Catherine sailing to there as well from Steadwick, since she received an invitation from the Snow Queen, but the former starts to feel that something is wrong when she gets to Vori, in one of the latest teasers.

The Forge campaign will be likely based on the campaign ideas NWC had for the scrapped Forge.

Features[edit | hide]

Towns
  • Palace -- good-aligned, Vori elves, nisse, and vikings
  • Grotto -- neutral-aligned, the dark elves and gnomes who guarded the World Tree and were exiled to Jadame before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the Necropolis has a building that boosts Necromancy.
  • Forge -- evil-aligned, the dystopian perversion of the Heavenly Forge by Kastore. The Forge is optional and can be toggled on or off before each match. It has a war machine focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.


Terrains
  • [Grotto terrain]: a dark loam-like soil.
  • [Forge terrain]: a polluted wasteland, with a slightly greenish tint.


Creatures
Alternative Creatures Palace Creatures Grotto Creatures Forge Creatures Neutral Creatures
TemplarTemplar PaladinPaladin Templar and Paladin NisseNisse TomteTomte Nisse and Tomte ArachneArachne Crimson ArachneCrimson Arachne Arachne and Crimson Arachne GruntGrunt Foot SoldierFoot Soldier Grunt and Foot Soldier TritonTriton Triton
DryadDryad Oak DryadOak Dryad Dryad and Oak Dryad VikingViking EinheriEinheri Viking and Einheri Cyber-DeadCyber-Dead Cyber-ZombieCyber-Zombie Cyber-Dead and Cyber-Zombie Light ElementalLight Elemental Light Elemental
SimurghSimurgh Astral SimurghAstral Simurgh Simurgh and Astral Simurgh Ice MaidenIce Maiden Yuki OnnaYuki Onna Ice Maiden and Yuki Onna PyroPyro PyromaniacPyromaniac Pyro and Pyromaniac Dark ElementalDark Elemental Dark Elemental
SuccubusSuccubus LilimLilim Succubus and Lilim White TigerWhite Tiger SabertoothSabertooth White Tiger and Sabertooth StingerStinger BruiserBruiser Stinger and Bruiser
Necropolis_1Necropolis_1 Necropolis_1_UNecropolis_1_U Necropolis_1_name Snow ElfSnow Elf High ElfHigh Elf Snow Elf and High Elf Jump SoldierJump Soldier Jump TrooperJump Trooper Jump Soldier and Jump Trooper
IllithidIllithid AlhoonAlhoon Illithid and Alhoon Palace_5Palace_5 YetiYeti ??? and Yeti TankTank Heavy TankHeavy Tank Tank and Heavy Tank
BerserkerBerserker ?????? Berserker and ??? Palace_6Palace_6 Palace_6_UPalace_6_U Kirin and Sacred Kirin JuggernautJuggernaut DreadnoughtDreadnought Juggernaut and Dreadnought
Fortress_1Fortress_1 Fortress_1_UFortress_1_U Fortress_1_name Palace_7Palace_7 Palace_7_UPalace_7_U Valkyrie
Wood ElementalWood Elemental ??? Elemental??? Elemental Wood Elemental and ??? Elemental Frost GiantFrost Giant JotunJotun Frost Giant and Jotun
Metal ElementalMetal Elemental Magnetic ElementalMagnetic Elemental Metal Elemental and Magnetic Elemental


Heroes
Palace Heroes Grotto Heroes Forge Heroes
Jarls Oracles Wardens Sorcerers Cyborgs Technicians
Sil-Gandir Falagar Codgur
Deedlit Jinara
Ruprecht Igrod
Vol Andross
Larn Numas


Secondary Skills
  • Balance changes to Eagle Eye.
  • New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
  • New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it.
  • A new "campaign skill", presumably by opposition to the faction skills above being "combat" skills.


Campaigns
  • [Camp_1]
  • [Camp_2]
  • [Camp_3]


Miscellaneous
  • Dozens of new map objects, including:
    • More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, some new Forge-fied objects, etc.
    • Fortified walls and garrisons themed after each town faction.
    • Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
    • New banks, including with new types of reward, such as increasing mana.
    • New spell shrines, including for specific spell schools or spell types instead of spell levels.
    • New types of Treasure Chests.
  • Several new artifacts, including the Sword of Frost. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
  • An entire new engine, Basilisk. The engine allows moddabilty.
  • Some of the features from HD mod will be available in DoR.
  • A search function for spells and artifacts.
  • Keyboard shortcuts for spells.
  • A zoomable map.
  • New optional water shader for the water terrain.
  • New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
  • Potentially new road types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".

Maps[edit | hide]

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition


Gallery[edit | hide]

External Links[edit | hide]

English links

See Also:[edit | hide]