Layer: Difference between revisions

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Every map can have one or two '''layers'''- always a surface, and sometimes an underground as well. Heroes can move from on to the other through [[Subterranean Gate]]s, [[Monoliths]], [[Whirlpool]]s, [[Dimension Door]](?), or by [[Town Portal]]. There is nothing that distinguishes one from the other, but the [[Terrain]] in the Underground is usually made up of [[Subterranean]] and [[Rock]], while the other types are found on the surface.
'''Layer''' refers to a game concept, that a map can have two layers: the surface and the underground. Every map has the surface layer, but can also have a second, underground layer in it. The map-maker must decide at the beginning of the map creation whether to make it a one-layer or a two-layer map.


[[Category: Adventure map]]
Heroes can move from layer to another through [[Subterranean Gate]]s, [[Monoliths]], [[Whirlpool]]s, or by [[Town Portal]]. There may be nothing visual that distinguishes the surface from the underground. However, all combats that take place on the underground layer are battled as they were on [[subterranean]] terrain ''(fixed in {{hota}})''{{-}}{{withhota}}.
[[Category: Terms]]


 
[[Category: Adventure Map concepts]]
 
 
 
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Latest revision as of 16:50, 11 December 2023

Layer refers to a game concept, that a map can have two layers: the surface and the underground. Every map has the surface layer, but can also have a second, underground layer in it. The map-maker must decide at the beginning of the map creation whether to make it a one-layer or a two-layer map.

Heroes can move from layer to another through Subterranean Gates, Monoliths, Whirlpools, or by Town Portal. There may be nothing visual that distinguishes the surface from the underground. However, all combats that take place on the underground layer are battled as they were on subterranean terrain (fixed in Horn of the Abyss) Horn of the Abyss.