Solmyr: Difference between revisions
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| gender = Male | | gender = Male | ||
| race = [[Genie]] | | race = [[Genie]] | ||
| biography = Solmyr was trapped in a genie bottle for over a | | biography = Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is [[Gavin Magnus]], the immortal ruler of the [[Bracada]] Highlands. | ||
| specialty = Chain Lightning | | specialty = Chain Lightning | ||
| s_text = Casts [[Chain Lightning]] with increased effect, based on hero level compared to the level of the target unit. | | s_text = Casts [[Chain Lightning]] with increased effect, based on hero level compared to the level of the target unit. | ||
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== Story == | == Story == | ||
In [[All Hands on Board!]], Solmyr appears as [[Gavin Magnus]]' messenger. He demands that [[Bidley]] surrender the [[Horn of the Abyss (artifact)|Horn of the Abyss]], but also informs him that he knows he will not. Solmyr then heads the Tower's forces in their failed attempt to recover the Horn from Bidley. | Solmyr plays a major role in ''Heroes of Might and Magic IV'' in the "Price of Peace" campaign. He is also mentioned in ''Heroes of Might and Magic V''. | ||
In [[All Hands on Board!]]{{-wh}}, Solmyr appears as [[Gavin Magnus]]' messenger. He demands that [[Bidley]] surrender the [[Horn of the Abyss (artifact)|Horn of the Abyss]], but also informs him that he knows he will not. Solmyr then heads the Tower's forces in their failed attempt to recover the Horn from Bidley. | |||
== Appearances == | |||
;[[Horn of the Abyss (campaign)|Horn of the Abyss]] | |||
:[[All Hands on Board!]] as an enemy. | |||
== Official Renders == | == Official Renders == |
Latest revision as of 01:42, 18 June 2024
Tower | |||||||||||
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Alchemists | |||||||||||
Piquedram | |||||||||||
Thane | |||||||||||
Josephine | |||||||||||
Neela | |||||||||||
Torosar | |||||||||||
Fafner | |||||||||||
Rissa | |||||||||||
Iona | |||||||||||
Wizards | |||||||||||
Astral | |||||||||||
Halon | |||||||||||
Serena | |||||||||||
Daremyth | |||||||||||
Theodorus | |||||||||||
Solmyr | |||||||||||
Aine | |||||||||||
Cyra | |||||||||||
Dracon | |||||||||||
Towns | |||||||||||
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Solmyr the Wizard | |||||||||||
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Basic information: | |||||||||||
Class: | Wizard | ||||||||||
Gender: | Male | ||||||||||
Race: | Genie | ||||||||||
Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands. | |||||||||||
Specialty: Chain Lightning | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Sorcery | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Chain Lightning | |||||||||||
Starting movement points: | |||||||||||
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Solmyr the Wizard is a Tower hero. Solmyr starts with a spell book and the spell Chain Lightning.
Story[edit | hide | hide all]
Solmyr plays a major role in Heroes of Might and Magic IV in the "Price of Peace" campaign. He is also mentioned in Heroes of Might and Magic V.
In All Hands on Board! , Solmyr appears as Gavin Magnus' messenger. He demands that Bidley surrender the Horn of the Abyss, but also informs him that he knows he will not. Solmyr then heads the Tower's forces in their failed attempt to recover the Horn from Bidley.
Appearances[edit | hide]
- Horn of the Abyss
- All Hands on Board! as an enemy.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
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Solmyr is a very potent hero depending on the size of the map. He has access to Chain Lightning, a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best Tower hero, along Neela (he does need to recharge his Spell Points often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as Implosion in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, Sorcery, is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses. |