Stables: Difference between revisions

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Any hero entering the town will have +4 (not +6) Movement for the rest of the week.
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[[Category: Adventure map]]  [[Category: Buildings]]
{{Castle buildings}}
{{Building
| town    = Castle
| pre    = [[Barracks]]
| wood    = 10 {{W}}
| gold    = 2000 {{G}}
  | effect  = When visited gives a bonus of {{swh|+300|+400}} [[Movement|movement points]] each day until the end of the week.<br>Prerequisite of the [[Training Grounds]].
}}
{{AMLocation
| The stablemaster offers to provide your army with horses, increasing your movement for the remainder of the week.<br>* * *<br>The stablemaster offers to provide your army with horses, increasing your movement for the remainder of the week and upgrading all your Cavaliers to Champions.
| You have already visited the stables this week.
}}


A [[Castle]] building.  Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistic]].  A prerequisite for [[Training Grounds]].
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.


An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus i counted before [[Terrain Penalties]], but after effect of [[Logistic]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost.
A '''Stables''' gives a hero who's visiting [[Castle town]] with built Stables the bonus of {{swh|+300|+400}} [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.


'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.
'''Stables''' as a adventure map location automatically upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.
 
{{map objects 'see also'}}
 
{{movement navigational box}}
 
[[Category: Adventure Map]]
[[Category: Special buildings]]

Latest revision as of 18:15, 5 September 2025

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Stables
Prerequisite:
Barracks
Cost:
10 Wood 2000 Gold
Effect:
When visited gives a bonus of +300 Horn of the Abyss+400 Shadow of Death movement points each day until the end of the week.
Prerequisite of the Training Grounds.
Media:Stables.webp

Stables as seen on the adventure map.

The stablemaster offers to provide your army with horses, increasing your movement for the remainder of the week.
* * *
The stablemaster offers to provide your army with horses, increasing your movement for the remainder of the week and upgrading all your Cavaliers to Champions.
* * *
You have already visited the stables this week.

Stables is both an adventure map location and a Castle town building.

A Stables gives a hero who's visiting Castle town with built Stables the bonus of +300 Horn of the Abyss+400 Shadow of Death movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.

Stables as a adventure map location automatically upgrades CavalierCavalier Cavaliers to ChampionChampion Champions at no cost and gives the same movement bonus as a Castle building's stables.

See Also:[edit | hide]