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Game files contain a bit of unused content.
<span style="float:right">__TOC__</span>
__TOC__
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
=={{roe}}==
=={{roe}}==
[[Image: Windmill (unused).gif|frame|Windmill]]
[[Image: Gnoll Hut2-dwelling.gif|frame|Gnoll Hut]]
[[Image: Market of Time.gif|frame|Market of Time]]
[[Image: School of Magic (unused).gif|frame|School of Magic]]
*Centaurs have unused shooting animation and shooting sound
*Shooting sounds for:
**[[Efreet|Efreeti Sultans]]
**[[Harpy Hag]]s
**[[Manticore]]s
**[[Scorpicore]]s
**[[Minotaur King]]s
**[[War Unicorn]]s
**[[Dragonfly|Dragonflies]]
*Alternative [[Beholder]]'s death sound
*Alternative [[lich]]es melee sound
*Certain maps include [[Market of Time]]
*Spell casting animations for:
**[[Harpy Hag]]s
**[[Vampire Lord]]s
**[[War Unicorn]]s
**[[Dendroid Soldier]]s
**[[Dread Knight]]s
**[[Zealot]]s
**[[Cyclops King]]s
**[[Efreet|Efreeti Sultans]]
**[[Minotaur King]]s
*Negative [[luck]]
*{{sn|Fear}} spell


*Alternative [[Windmill]]
===Adventure Map Objects===
*Alternative [[Gnoll Hut]]
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
*Alternative [[School of Magic]]
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan's Winter]], [[Warmongers]] in RoE [[1.4|1.0]]).
Windmill (unused).webp| Alternate (fast) [[Windmill]]
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea's Champions]] scenario)
School of Magic (unused).webp| Alternate [[School of Magic]]
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]]
Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics
 
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
 
=== Creatures ===
{| class="wikitable"
! Creature
! Image
! Notes
|-
| [[Lobstrosity]]
| [[File:Lobstrosity concept art.jpg|x140px]]
| Cut [[Stronghold]] creature
 
|-
| [[Will-o-the-Wisp]]
| [[File:Banshee render.jpg|x140px]]
| Cut [[Fortress]] creature
 
|}
 
==== Animations and Sounds ====
{| class="wikitable"
! Creature
! Animation
! Sound
! Notes
 
|-
| {{Cn|Zealot}}
| {{watchable|Zealot Cast Up crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Centaur}}
| {{watchable|Centaur Shoot Straight crop.webp}}
| {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}}
| Shooting animation and sound (HoMM2 leftover)
 
|-
| {{Cn|Centaur Captain}}
| {{watchable|Centaur Captain Shoot Straight crop.webp}}
| {{unk}}
| Shooting animation and sound (HoMM2 leftover)
 
|-
| {{Cn|War Unicorn}}
| {{watchable|War Unicorn Cast Up crop.webp}}
| {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Gremlin}}
|
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}
| Shooting sound
 
|-
| {{Cn|Magog}}
|
| {{unk}}
| Fireball sound
 
|-
| {{Cn|Efreeti}}
| {{watchable|Efreeti Cast Straight crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Efreet Sultan}}
| {{watchable|Efreet Sultan Cast Straight crop.webp}}
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Devil}}
|
| {{unk}}
| Moving sound
 
|-
| {{Cn|Vampire Lord}}
| {{watchable|Vampire Lord Cast Up crop.webp}}
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Lich}}
|
| {{unk}}
| Alternate melee sound (HoMM2 leftover)
 
|-
| {{Cn|Dread Knight}}
| {{watchable|Dread Knight Cast Up crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Harpy Hag}}
| {{watchable|Harpy Hag Cast Straight crop.webp}}
| {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Beholder}}
| {{watchable|Beholder Unused Death crop.webp}}
| {{unk}}
| Alternate death animation and sound<br>
* Added in {{hota}} as a result of death from a spell
 
|-
| {{Cn|Evil Eye}}
| {{watchable|Evil Eye Unused Death crop.webp}}
| {{unk}}
| Alternate death animation and sound<br>
* Added in {{hota}} as a result of death from a spell
 
|-
| {{Cn|Minotaur King}}
| {{watchable|Minotaur King Cast Up crop.webp}}
| {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Manticore}}
|
| {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Scorpicore}}
|
| {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Cyclops King}}
| {{watchable|Cyclops King Cast Up crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Dragon Fly}}
|
| {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Gold Golem}}
| {{watchable|Gold Golem Unused Death crop.webp}}
|
| Alternate death animation<br>
* Added in {{hota}} as a result of death from a spell
 
|-
| [[Arrow Tower]]
|
| {{unk}}
| Shooting sound (HoMM2 leftover)
 
|}
 
=== Spell Effects and Sounds ===
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
* Alternate [[Fire Shield]] sound
<gallery mode=traditional>
HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation
HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
</gallery>
 
=== Morale and Luck values ===
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).
 
=== Miscellaneous ===
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
Fear.png | [[Fear (spell)]] |link=Fear (spell)
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Heroine render.jpg | Unnamed Heroine render
</gallery>
 
=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
=== Creatures ===
=={{sod}}==
==== Animations and Sounds ====
*Combination artifacts:
{| class="wikitable"
**Diplomat's Suit <sup>*''(realised in {{hota}} as [[Diplomat's Cloak]]){{-wh}}''</sup>
! Creature
**Mire of Neutrality <sup>*''(realised in {{hota}} as [[Pendant of Reflection]]){{-wh}}''</sup>
! Animation
**[[Ironfist of the Ogre]] <sup>*''(realised in {{hota}}){{-wh}}''</sup>
! Sound
==Introduced in unknown game version==
! Notes
*Alternative spell effect for [[Fireball]]
 
*Alternative spell effect for [[Frost Ring]]
|-
*Alternative sounds for [[Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and [[Fire Shield]].
| {{Cn|Rogue}}
|
| {{unk}}
| Sounds
 
|-
| {{Cn|Faerie Dragon}}
|
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}}
| Shooting sound<br>
* Added in {{hota}} as a casting sound
 
|}
 
=== Building names ===
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows:
* Flower of Life - [[Pixies]]
* Enchanted Flower - [[Sprite|Sprites]]
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]
* Temple of Ice - [[Ice Elemental|Ice Elementals]]
* Temple of Magma - [[Magma Elemental|Magma Elementals]]
* Temple of Magic - [[Magic Elemental|Magic Elementals]]
* Funeral Pyre - [[Phoenixes]]
 
== {{sod}} ==
=== Combination artifacts ===
**Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality
**[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup>
 
=== Miscellaneous ===
<gallery mode="traditional">
Combat Favourable-Winds.png| [[Favorable Winds]] battlefield
</gallery>
 
=={{hota}}==
=== Miscellaneous ===
<gallery mode="traditional">
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]

Latest revision as of 22:09, 22 December 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Creatures[edit | hide]

Creature Image Notes
Lobstrosity Cut Stronghold creature
Will-o-the-Wisp Cut Fortress creature

Animations and Sounds[edit | hide]

Creature Animation Sound Notes
ZealotZealot Zealot Media:Zealot Cast Up crop.webp Spell casting animation
CentaurCentaur Centaur Media:Centaur Shoot Straight crop.webp Media:Heroes3 - Centaur - ShootSound.webm Shooting animation and sound (HoMM2 leftover)
Centaur CaptainCentaur Captain Centaur Captain Media:Centaur Captain Shoot Straight crop.webp ??? Shooting animation and sound (HoMM2 leftover)
War UnicornWar Unicorn War Unicorn Media:War Unicorn Cast Up crop.webp Media:Heroes3 - War Unicorn - CastSound.webm Spell casting animation and sound
GremlinGremlin Gremlin Media:Heroes3 - Gremlin - ShootSound.webm Shooting sound
MagogMagog Magog ??? Fireball sound
EfreetiEfreeti Efreeti Media:Efreeti Cast Straight crop.webp Spell casting animation
Efreet SultanEfreet Sultan Efreet Sultan Media:Efreet Sultan Cast Straight crop.webp Media:Heroes3 - Efreet Sultan - CastSound.webm Spell casting animation and sound
DevilDevil Devil ??? Moving sound
Vampire LordVampire Lord Vampire Lord Media:Vampire Lord Cast Up crop.webp Media:Heroes3 - Vampire Lord - CastSound.webm Spell casting animation and sound
LichLich Lich ??? Alternate melee sound (HoMM2 leftover)
Dread KnightDread Knight Dread Knight Media:Dread Knight Cast Up crop.webp Spell casting animation
Harpy HagHarpy Hag Harpy Hag Media:Harpy Hag Cast Straight crop.webp Media:Heroes3 - Harpy Hag - CastSound.webm Spell casting animation and sound
BeholderBeholder Beholder Media:Beholder Unused Death crop.webp ??? Alternate death animation and sound
Evil EyeEvil Eye Evil Eye Media:Evil Eye Unused Death crop.webp ??? Alternate death animation and sound
Minotaur KingMinotaur King Minotaur King Media:Minotaur King Cast Up crop.webp Media:Heroes3 - Minotaur King - CastSound.webm Spell casting animation and sound
ManticoreManticore Manticore Media:Heroes3 - Manticore - CastSound.webm Spell casting sound
ScorpicoreScorpicore Scorpicore Media:Heroes3 - Scorpicore - CastSound.webm Spell casting sound
Cyclops KingCyclops King Cyclops King Media:Cyclops King Cast Up crop.webp Spell casting animation
Dragon FlyDragon Fly Dragon Fly Media:Heroes3 - Dragon Fly - CastSound.webm Spell casting sound
Gold GolemGold Golem Gold Golem Media:Gold Golem Unused Death crop.webp Alternate death animation
Arrow Tower ??? Shooting sound (HoMM2 leftover)

Spell Effects and Sounds[edit | hide]

Morale and Luck values[edit | hide]

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Creatures[edit | hide]

Animations and Sounds[edit | hide]

Creature Animation Sound Notes
RogueRogue Rogue ??? Sounds
Faerie DragonFaerie Dragon Faerie Dragon Media:Heroes3 - Faerie Dragon - CastSound.webm Shooting sound

Building names[edit | hide]

In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death[edit | hide]

Combination artifacts[edit | hide]

Miscellaneous[edit | hide]

Horn of the Abyss[edit | hide]

Miscellaneous[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.