MDT Forge (VCMI): Difference between revisions
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| chance_3 = (100%) | | chance_3 = (100%) | ||
}} | }} | ||
{{HeroNew | |||
| name = Lilyam | |||
| picture = VCMI MDT Forge Lilyam | |||
| class = Cyborg | |||
| class_link = MDT Forge (VCMI) | |||
| gender = Female | |||
| race = Elf | |||
| atk = 2 | |||
| def = 2 | |||
| sp = 1 | |||
| know = 1 | |||
| biography = Lilyam, despite being born in the forests of Avlee, is an expert at digging up resources from the underworld. When her fascination with a sulfur did not obtain approval from the druids, she went to the King of Deyja, who gladly accepted her as a commander. | |||
| specialty = Sulfur | |||
| s_text = Increases kingdom's sulfur production by 1 per day. | |||
| skill_1 = Basic Wisdom | |||
| skill_2 = Basic Resistance | |||
| troop_1 = VCMI MDT Forge Shield Bearer | |||
| troop_1_nam = Shield Bearers | |||
| troop_2 = VCMI MDT Forge Thug | |||
| troop_2_nam = Thugs | |||
| troop_3 = VCMI MDT Forge Arsonist | |||
| troop_3_nam = Arsonists | |||
| nmb_1 = 10–20 | |||
| nmb_2 = 4–7 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
}} | |||
{{HeroNew | |||
| name = Hergon | |||
| picture = VCMI MDT Forge Hergon | |||
| class = Cyborg | |||
| class_link = MDT Forge (VCMI) | |||
| gender = Male | |||
| race = Lich | |||
| atk = 2 | |||
| def = 2 | |||
| sp = 1 | |||
| know = 1 | |||
| biography = By manipulating dead or moribund corpses of soldiers by using an ancient magic, one can create dreadful mutants, causing terror with their unnatural look. Though most of them, like Walking Dead, do not show any kind of awareness, there are exceptions to this rule. Hergon quickly became a promising general after his comrades had realized that he can make fully conscious decisions and lead the army no worse than the living. | |||
| specialty = VCMI MDT Forge Bionic Trooper | |||
| spec_link = | |||
| s_text = Increases the {{gl|Speed}} of allied Bionic Troopers and Cyborgs by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 3 levels (rounded up). | |||
| skill_1 = Basic Resistance | |||
| skill_2 = Basic Learning | |||
| troop_1 = VCMI MDT Forge Shield Bearer | |||
| troop_1_nam = Shield Bearers | |||
| troop_2 = VCMI MDT Forge Bionic Trooper | |||
| troop_2_nam = Bionic Troopers | |||
| troop_3 = VCMI MDT Forge Bionic Trooper | |||
| troop_3_nam = Bionic Troopers | |||
| nmb_1 = 10–20 | |||
| nmb_2 = 3–5 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
}} | |||
{{clear|left}} | {{clear|left}} | ||
[[Category:VCMI MDT Forge]] | [[Category:VCMI MDT Forge]] | ||
Revision as of 19:09, 14 June 2025
Overview
MDT Forge (henceforth referred to as Forge) is a VCMI town created by Mod Design Team (MDT). It is based off of New World Computing's Forge town that was originally planned to be released in Armageddon's Blade, with buildings directly referencing NWC's designs.
Forge is an Evil alignment town, home to the Warmonger and Technician hero classes.
Forge represents what would happen if Kastore came to power with use of the Heavenly Forge.
The native terrain of Forge was Dirt but has since been changed to Asphalt.
Forge's Blacksmith sells Supply Carts, its Mage Guild reaches level 3, and its Resource Silo provides wood and ore.
Creatures

Shield Bearer
Level 1
2
5
1–3
8
3
Move
Ground
Size
1
Growth
12
104
115
Cost
55
Physical Damage reduced by 15%. Immune to Death Cloud.

Pavise Bearer
Level 1
3
7
2–3
8
5
Move
Ground
Size
1
Growth
12
116
128
Cost
85
Physical Damage reduced by 30%. Immune to Death Cloud.

Thug
Level 2
5
5
Shots
12
2–5
16
5
Move
Ground
Size
1
Growth
8
227
233
Cost
110
Shoots.

Mercenary
Level 2
8
6
Shots
12
2–6
16
6
Move
Ground
Size
1
Growth
8
251
257
Cost
150
Shoots. No melee penalty.

Arsonist
Level 3
10
5
5–6
22
6
Move
Ground
Size
1
Growth
7
336
333
Cost
200

Pyromaniac
Level 3
10
7
5–6
22
8
Move
Ground
Size
1
Growth
7
359
357
Cost
250

Bionic Trooper
Level 3
6
6
4–5
35
4
Move
Ground
Size
1
Growth
7
330
315
Cost
175
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Cyborg
Level 3
7
7
4–6
35
6
Move
Ground
Size
1
Growth
7
350
340
Cost
200
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Brain Sucker
Level 4
9
9
6–9
25
9
Move
Flying
Size
1
Growth
4
479
469
Cost
400

Soul Sucker
Level 4
9
9
6–9
25
13
Move
Flying
Size
1
Growth
4
744
730
Cost
600

Cannoneer
Level 5
15
9
Shots
4
11–16
50
4
Move
Ground
Size
1
Growth
3
1009
924
Cost
500
Shoots. Permanently affected by Advanced Slayer.

Bombardier
Level 5
15
12
Shots
6
12–17
60
5
Move
Ground
Size
1
Growth
3
1182
1063
Cost
625
Shoots. Permanently affected by Advanced Slayer.

Sky Brawler
Level 6
15
16
15–20
120
6
Move
Flying
Size
1
Growth
2
2107
1768
Cost
900
Flies. Unaffected by Morale.

Sky Knight
Level 6
15
18
20–25
120
8
Move
Flying
Size
1
Growth
2
2390
2004
Cost
1300
Flies. Unaffected by Morale.

Juggernaut
Level 7
17
17
35–45
160
8
Move
Ground
Size
1
Growth
1
3683
3001
Cost
1800
1
Regenerating (30 Health).

Dreadnought
Level 7
28
32
35–45
225
11
Move
Ground
Size
1
Growth
1
8800
6100
Cost
5000
2
Regenerating (30 Health). Injuring attack.

Alien
Level 3
8
5
Shots
24
3–4
15
4
Move
Ground
Size
1
Growth
7
396
191
Cost
300
Shoots. Spellcaster: Expert Clone.
War Machines

Supply Cart
Level 1
0
10
0
150
0
Move
Size
1
Growth
450
50
Cost
1500
War Machine. Provides 8 additional shots to creatures and War Machines. All allied shooters deal 10% more Damage.
Heroes
Cyborgs

Deckard the Cyborg
Male
Human Cyborg
2
2
1
1
Deckard's distinctive armor may look impressive, but it's nothing compared to his anti-magic abilities. No wonder he quickly became the general of the restored Deyjan Army.
Receives a 5% per level bonus to Resistance skill percentage.
Advanced
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Polestar the Cyborg
Female
Human
2
2
1
1
Polestar was raised on the Deyjan plain among the nests of the flying Brain Suckers. Her ability to tame these creatures became desirable in the army of King Kastore.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Codgur the Cyborg
Male
Minotaur Cyborg
2
2
1
1
As a trusted servant of Agar, Codgur joined the army of Deyja with his master to create a new world. Great understanding of his kind was a main asset of this cold-blooded Minotaur.
Basic
Basic
10–20 Shield Bearers (100%)
3–5 Arsonists (100%)
3–5 Arsonists (100%)

Zhora the Cyborg
Female
Goblin
2
2
1
1
In her youth, Zhora left her family home in Deyja and was often changing place where she lived. When she returned to her native lands, she found out about a new king, who was able to take advantage of her Logistics skills.
Receives a 5% per level bonus to Logistics skill percentage.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Tyrrel the Cyborg
Male
Ogre Cyborg
2
2
1
1
After the death of Winston Boragus, Tyrrel with his tribe had to leave Krewlod and search for a new home. As luck would have it, he has joined King Kastore's army and now serves as the commander of Ogres.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Jonathan the Cyborg
Male
Human
2
2
1
1
Usually someone as taciturn as Jonathan is rather not a good leader. This time, however, the exception proves the rule and as a result Kastore's army gained a great general.
Basic
Basic
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)

Lilyam the Cyborg
Female
Elf
2
2
1
1
Lilyam, despite being born in the forests of Avlee, is an expert at digging up resources from the underworld. When her fascination with a sulfur did not obtain approval from the druids, she went to the King of Deyja, who gladly accepted her as a commander.
Increases kingdom's sulfur production by 1 per day.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Hergon the Cyborg
Male
Lich
2
2
1
1
By manipulating dead or moribund corpses of soldiers by using an ancient magic, one can create dreadful mutants, causing terror with their unnatural look. Though most of them, like Walking Dead, do not show any kind of awareness, there are exceptions to this rule. Hergon quickly became a promising general after his comrades had realized that he can make fully conscious decisions and lead the army no worse than the living.
Basic
Basic
10–20 Shield Bearers (100%)
3–5 Bionic Troopers (100%)
3–5 Bionic Troopers (100%)































