Resurrection: Difference between revisions
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{{Earth spells}}{{ | {{Earth spells}}{{Spell | ||
| school = earth magic | |||
| level = 4th | |||
| cost = 20 | |||
| duration = combat/permanent | |||
| b_effect = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle. | |||
| a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | |||
| e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored. | |||
}} It ressurects dead creatures in target allied stack. Resurrection does not work [[undead]], [[elemental]]s, [[golem]]s or or [[war machine]]s. | |||
[[Warlock]]s [[Jeddite]] and [[Alamar]] specialize in resurrection. Additionally, [[archangel]]s are capable of casting resurrection. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
Revision as of 05:58, 9 February 2014
| Resurrection | ||
|---|---|---|
| ||
| School: | earth magic | |
| Level: | 4th | |
| Cost: | 20 | |
| Duration: | combat/permanent | |
| Basic Effect | ||
| Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle. | ||
| Advanced Effect | ||
| Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | ||
| Expert Effect | ||
| Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored. | ||
| Probability of occurrence (%): | ||
| (*) | ||
| * Without Library | ||
It ressurects dead creatures in target allied stack. Resurrection does not work undead, elementals, golems or or war machines.
Warlocks Jeddite and Alamar specialize in resurrection. Additionally, archangels are capable of casting resurrection.

