Dreadnought and Juggernaut: Difference between revisions
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== Special Ability: Heat Stroke == | == Special Ability: Heat Stroke == | ||
[[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], target's [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | [[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], target's [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | ||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Dreadnought render.png | |||
Juggernaut render.png | |||
</gallery> | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
Revision as of 00:54, 20 April 2024
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| Dreadnought | ||||||||||||||||||
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| • Mechanical • Heat stroke | ||||||||||||||||||
| Juggernaut | ||||||||||||||||||
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| • Mechanical • Heat stroke | ||||||||||||||||||
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Dreadnoughts and Juggernauts are level 7 creatures of Factory. They are recruited from the Gantry.
Special Ability: Heat Stroke
Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' Attack, target's Defense and other usual melee modifiers (like Offense). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke.






