Adrienne: Difference between revisions

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:<div style="font-style: italic;">Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest 'swamp fires' in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life's natural cycle, not something outside of nature.
:<div style="font-style: italic;">Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest 'swamp fires' in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life's natural cycle, not something outside of nature.


:<div style="font-style: italic;">Studying to be a [[Witch]], and one of the nation's heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegans|devils]] fell from the sky.
:<div style="font-style: italic;">Studying to be a [[Witch]], and one of the nation's heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.


:<div style="font-style: italic;">Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.
:<div style="font-style: italic;">Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.

Latest revision as of 12:21, 21 October 2024

Fortress
Beastmasters
BronBron Bron
DrakonDrakon Drakon
WystanWystan Wystan
TazarTazar Tazar
AlkinAlkin Alkin
KorbacKorbac Korbac
GerwulfGerwulf Gerwulf
BroghildBroghild Broghild
Witches
MirlandaMirlanda Mirlanda
RosicRosic Rosic
VoyVoy Voy
KinkeriaKinkeria Kinkeria Horn of the Abyss
VerdishVerdish Verdish
MeristMerist Merist
StygStyg Styg
AndraAndra Andra
TivaTiva Tiva
AdrienneAdrienne Adrienne Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Adrienne the Witch
Basic information:
AdrienneAdrienne Class: Witch
Gender: Female
Race: Human
With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.
Specialty: Fire Magic
Specialty Fire Magic Starts with Expert Fire Magic.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Fire Magic Expert Fire Magic
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Inferno Inferno
Starting movement points:
1560

Adrienne the Witch is a Fortress hero. Adrienne starts with a spell book and the spell Inferno.

She is not an original Restoration of Erathia hero, but was added in Armageddon's Blade and is also available in Shadow of Death.

By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor.

Story[edit | hide | hide all]

Adrienne is the central character of the Playing with Fire campaign from Armageddon's Blade. Her role is centered around saving the swamps of Tatalia from the undead Lord Haart the Death Knight.

Alternative biography Lost Lore[edit | hide]

The following biography appeared on the official (now-defunct) 3DO website:

Born near the outskirts of Tatalia, Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest 'swamp fires' in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life's natural cycle, not something outside of nature.
Studying to be a Witch, and one of the nation's heroes, Adrienne learned the sanctioned schools of earth, water, and air magic. When she inquired about fire, she was stifled and at times... punished. Then the devils fell from the sky.
Though they were enemies of the state, they could teach her fire magic. At fifteen years of age, Adrienne left Tatalia and went to Eeofol where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.
With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and Erathia.
Joining her countrymen on the battlefield, Adrienne proved to be 'necessary evil' as she utilized her fire magic to further Tatalia's war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne's heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country's borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.

Appearances[edit | hide]

Playing with Fire
Farming Towns as a player hero.
March of the Undead as a player hero.
Burning of Tatalia as a player hero.

She appears in the epilogue of Burning of Tatalia.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Adrienne's specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and will be learned later by any means it will only be at Basic level.


See also:[edit | hide]