Crimson and Clover: Difference between revisions

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| victory        = def_all
| victory        = def_all
| loss          = all
| loss          = all
| allies        = {{red}}/{{blue}}/{{tan}}/{{orange}}
| allies        = {{red}} /{{---}}{{blue}} /{{---}}{{tan}} /{{---}}{{orange}}
| enemies        = {{red}}/{{blue}}/{{tan}}/{{orange}}
| enemies        = {{red}} /{{---}}{{blue}} /{{---}}{{tan}} /{{---}}{{orange}}
}}
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Latest revision as of 13:19, 2 November 2024

Crimson and Clover Restoration of Erathia
4 Total Players / 4 Human Players
4
4
Size 2 (72×72) - M Underground enabled
Yesterday, while sailing along the shore of your homeland, a sudden fog appeared as if by magic. A few minutes after the fog appeared, your ship ran aground and was wrecked. The fog suddenly vanished, revealing a nearby unoccupied castle. Is this some sort of game?
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Red /   Blue /   Tan /   Orange Enemies: Red /   Blue /   Tan /   Orange
Choose a bonus:
 
Carried to next scenario:
Max level:

Timed events[edit | hide | hide all]

Day Title Message
Day 1 Intro At night you are awakened by a tremendous crash of thunder. Floating in the castle courtyard is the giant ghostly figure of a man with the head of a stag. "I have brought you and three others here to contest for the title of Lord of the Land. Do not fail or your blood will water the clover."

Objects[edit | hide]

Towns[edit | hide]

Location Player Type Name
6, 7, 0 Red Random Town -
65, 7, 0 Tan Random Town -
64, 65, 0 Blue Random Town -
7, 65, 0 Orange Random Town -
10, 64, 1   Random Village -
65, 64, 0   Random Village -

Map Notes[edit | hide]

See also[edit | hide]