Valleys of War: Difference between revisions
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==Heroes== | ==Heroes== | ||
{{H|Uland|Druid}}, using {{H|Rion|0=}}'s portrait, level 5, in prison at 44, 21 underground. 50 {{Cn|Centaur Captain}}s, 35 {{Cn|Battle Dwarf|Battle Dwarves}}, 20 {{Cn|Grand Elf|Grand Elves}}, and 10 {{Cn|Silver Pegasus|Silver Pegasi}}. | {{H|Uland|Druid}}, using {{H|Rion|0=}}'s portrait, level 5, in prison at 44, 21 underground. 50 {{Cn|Centaur Captain}}s, 35 {{Cn|Battle Dwarf|Battle Dwarves}}, 20 {{Cn|Grand Elf|Grand Elves}}, and 10 {{Cn|Silver Pegasus|Silver Pegasi}}. | ||
{{Maps 'see also'}} | |||
Latest revision as of 16:25, 4 April 2025
Scenario Description
You and your people have lived in your little valley for many years. After being here for so long, your people are getting restless. So you have decided to take an expedition out of your valley and into the world. Knowing that life isn't always fair, you prepare for the worst.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies:
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Enemies:
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Heroes[edit | hide | hide all]
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Uland the Druid, using ![]()
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Rion's portrait, level 5, in prison at 44, 21 underground. 50 ![]()
Centaur Captains, 35 ![]()
Battle Dwarf, 20 ![]()
Grand Elf, and 10 ![]()
Silver Pegasus.


